SetSoundVolume: Difference between revisions

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===Required Arguments===  
===Required Arguments===  
*'''theSound:''' The [[sound]] element which volume you want to modify.
*'''theSound:''' The [[sound]] element which volume you want to modify.
*'''volume:''' A [[float|floating]] point number representing the desired volume level.
*'''volume:''' A [[float|floating]] point number representing the desired volume level. Range is from 0 - 1


===Returns===
===Returns===

Revision as of 23:57, 14 August 2011

This function is used to change the volume level of the specified sound element.

Syntax

bool setSoundVolume ( element theSound, float volume )

Required Arguments

  • theSound: The sound element which volume you want to modify.
  • volume: A floating point number representing the desired volume level. Range is from 0 - 1

Returns

Returns true if the sound element volume was successfully changed, false otherwise.

Example

Click to collapse [-]
Client
function wasted (killer, weapon, bodypart)
        local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
        setSoundVolume(sound, 0.5) -- set the sound volume to 50%
end

addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler 

See Also