SetSoundVolume: Difference between revisions
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==Example== | ==Example== | ||
< | <section name="Client" addEventHandler("onClientGUIScroll",ScrollName, | ||
function( ) | function( ) | ||
local Scroll = guiScrollBarGetScrollPosition(ScrollName) | local Scroll = guiScrollBarGetScrollPosition(ScrollName) | ||
Line 25: | Line 25: | ||
end,false | end,false | ||
) </syntaxhighlight> | ) </syntaxhighlight> | ||
</section> | |||
==Changelog== | ==Changelog== |
Revision as of 17:47, 17 February 2015
This function is used to change the volume level of the specified sound element. Use a player element to control a players voice with this function.
Syntax
bool setSoundVolume ( element theSound, float volume )
OOP Syntax Help! I don't understand this!
- Method: sound:setVolume(...)
- Variable: .volume
- Counterpart: getSoundVolume
Required Arguments
- theSound: The sound element which volume you want to modify.
- volume: A floating point number representing the desired volume level. Range is from 0.0 to 1.0
Returns
Returns true if the sound element volume was successfully changed, false otherwise.
Example
Click to expand [+]
ClientChangelog
Version | Description |
---|
1.3.2 | Added player element for voice control |
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd