SetSoundVolume: Difference between revisions

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==Example==  
==Example==  
<section name="Client" addEventHandler("onClientGUIScroll",ScrollName,
<section name="Client" class="client" show="true">
function( )
<syntaxhighlight lang="lua">
  local Scroll = guiScrollBarGetScrollPosition(ScrollName)
function wasted (killer, weapon, bodypart)
  Volume = Scroll / 100
        local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
if not isElement( iSound ) then
        setSoundVolume(sound, 0.5) -- set the sound volume to 50%
    return
end
  end
 
  setSoundVolume(iSound,Volume)
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler
end,false
)  
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Revision as of 17:48, 17 February 2015

This function is used to change the volume level of the specified sound element. Use a player element to control a players voice with this function.

Syntax

bool setSoundVolume ( element theSound, float volume )

OOP Syntax Help! I don't understand this!

Method: sound:setVolume(...)
Variable: .volume
Counterpart: getSoundVolume


Required Arguments

  • theSound: The sound element which volume you want to modify.
  • volume: A floating point number representing the desired volume level. Range is from 0.0 to 1.0

Returns

Returns true if the sound element volume was successfully changed, false otherwise.

Example

Click to collapse [-]
Client
function wasted (killer, weapon, bodypart)
        local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
        setSoundVolume(sound, 0.5) -- set the sound volume to 50%
end

addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler 

Changelog

Version Description
1.3.2 Added player element for voice control

See Also