SetSoundVolume: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''theSound:''' The [[sound]] element which volume you want to modify. | *'''theSound:''' The [[sound]] element which volume you want to modify. | ||
*'''volume:''' A [[float|floating]] point number representing the desired volume level. | *'''volume:''' A [[float|floating]] point number representing the desired volume level. Range is from 0 - 1 | ||
===Returns=== | ===Returns=== |
Revision as of 23:57, 14 August 2011
This function is used to change the volume level of the specified sound element.
Syntax
bool setSoundVolume ( element theSound, float volume )
Required Arguments
- theSound: The sound element which volume you want to modify.
- volume: A floating point number representing the desired volume level. Range is from 0 - 1
Returns
Returns true if the sound element volume was successfully changed, false otherwise.
Example
Click to collapse [-]
Clientfunction wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder setSoundVolume(sound, 0.5) -- set the sound volume to 50% end addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd