SetSunSize: Difference between revisions

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(Created page with "__NOTOC__ {{Server client function}} This function is used to set the size of the sun. ==Syntax== <syntaxhighlight lang="lua"> bool setSunSize ( int Size ) </syntaxhighlight> ===Required Arguments=== *...")
 
 
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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setSunSize ( int Size )
bool setSunSize ( float Size )
</syntaxhighlight>
</syntaxhighlight>


===Required Arguments===  
===Required Arguments===  
*'''Size:''' The size you want to the sun to be in the sky.
*'''Size:''' The size you want the sun to be in the sky.


===Returns===
===Returns===
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addCommandHandler("setsunsize", commandSetSunSize)
addCommandHandler("setsunsize", commandSetSunSize)
</syntaxhighlight>
</syntaxhighlight>
==See Also==
==See Also==
{{World functions}}
{{World functions}}

Latest revision as of 05:45, 2 February 2026

This function is used to set the size of the sun.

Syntax

bool setSunSize ( float Size )

Required Arguments

  • Size: The size you want the sun to be in the sky.

Returns

Returns true if the size of the sun was set, false otherwise.

Example

This example lets any player set the size of the sun like /setsunsize 2

function commandSetSunSize(player, command, size)
    local size = tonumber(size)
    if (not size) then return end -- They didn't use a number
    setSunSize(size)
end
addCommandHandler("setsunsize", commandSetSunSize)

See Also