SetWaveHeight: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Server client function}}
This function sets the wave height to the desired value, the default is 0.
This function sets the wave height to the desired value, the default is 0.


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==Example==  
==Example==  
<section name="Server" class="server" show="true">
This example changes the wave height to the given amount.
This example changes the wave height to the given amount.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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addCommandHandler ( "setwave", scriptWave )
addCommandHandler ( "setwave", scriptWave )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{World functions}}
{{World functions}}

Revision as of 16:03, 4 August 2007

This function sets the wave height to the desired value, the default is 0.

Syntax

bool setWaveHeight ( float height )

Required Arguments

  • height: A float between 0 and 100.

Returns

Returns a boolean value true or false that tells you if it was successful or not.

Example

Click to collapse [-]
Server

This example changes the wave height to the given amount.

function scriptWave ( player, command, height )
  local oldHeight = getWaveHeight()
  height = tonumber ( height )
  success = setWaveHeight ( height )
  if ( success ) then
    outputChatBox ( "The old wave height was: " .. oldHeight .. "; " .. getClientName ( player ) .. " set it to: " .. height )
  else outputChatBox ( "Invalid number." )
  end
end
addCommandHandler ( "setwave", scriptWave )

See Also