SetWaveHeight: Difference between revisions

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__NOTOC__
This function sets the wave height to the desired value, the default is 0.
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setWaveHeight ( float height )
bool setWaveHeight ( float height )
</syntaxhighlight>
</syntaxhighlight>
===Required Arguments===
*'''height:''' A float between 0 and 100.
===Returns===
Returns ''true'' if the function was successful, ''false'' otherwise.
==Example==
This example changes the wave height to the given amount.
<syntaxhighlight lang="lua">
function scriptWave ( player, command, height )
  local oldHeight = getWaveHeight()
  height = tonumber ( height )
  success = setWaveHeight ( height )
  if ( success ) then
    outputChatBox ( "The old wave height was: " .. oldHeight .. "; " .. getClientName ( player ) .. " set it to: " .. height )
  else outputChatBox ( "Invalid number." )
  end
end
addCommandHandler ( "setwave", scriptWave )
</syntaxhighlight>
==See Also==
{{World functions}}

Revision as of 09:48, 31 July 2007

This function sets the wave height to the desired value, the default is 0.

Syntax

bool setWaveHeight ( float height )

Required Arguments

  • height: A float between 0 and 100.

Returns

Returns true if the function was successful, false otherwise.

Example

This example changes the wave height to the given amount.

function scriptWave ( player, command, height )
  local oldHeight = getWaveHeight()
  height = tonumber ( height )
  success = setWaveHeight ( height )
  if ( success ) then
    outputChatBox ( "The old wave height was: " .. oldHeight .. "; " .. getClientName ( player ) .. " set it to: " .. height )
  else outputChatBox ( "Invalid number." )
  end
end
addCommandHandler ( "setwave", scriptWave )

See Also