SetWeaponAmmo

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Revision as of 15:31, 7 November 2024 by Fernando187 (talk | contribs) (Undo revision 81012 by Fernando187 (talk))
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setWeaponAmmo

Sets the ammo to a certain amount for a specified weapon (if they already have it), regardless of current ammo.

Syntax

bool setWeaponAmmo ( player thePlayer, int weapon, int totalAmmo [, int ammoInClip = 0 ] )

Required Arguments

  • thePlayer: A player object referencing the specified player
  • weapon: A whole number integer that refers to a weapon ID.
  • totalAmmo: A whole number integer serving as the total ammo amount for the given weapon (including ammo in clip).

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • ammoInClip: The amount of ammo to set in the player's clip. This will be taken from the main ammo. If left unspecified or set to 0, the current clip will remain.

Returns

Returns a boolean value true or false that tells you if it was successful or not.

Example

local randPlayer = getRandomPlayer() -- Get a random player
giveWeapon(randPlayer,35,100) -- Give them a rocket launcher with 100 rockets.
setWeaponAmmo(randPlayer,35,50) -- Decide we're only going to give them 50 rockets.
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setWeaponAmmo (custom weapons)

Set the ammo of a custom weapon which was created through createWeapon. By default, a custom weapon has 9999 ammo (which means infinite ammo).

Syntax

bool setWeaponAmmo ( weapon theWeapon, int ammo )

OOP Syntax Help! I don't understand this!

Method: weapon:setAmmo(...)
Variable: .ammo
Counterpart: getWeaponAmmo


Required arguments

  • theWeapon: The weapon to set the ammo of.
  • ammo: The total ammo amount for the given weapon (including ammo in clip).

Returns

Returns true on success, false otherwise.

Example

local weapon = createWeapon ("deagle",0, 0, 10) -- Create the weapon
setWeaponAmmo(weapon,5000) 

Requirements

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See also