SetWeaponOwner: Difference between revisions
Jump to navigation
Jump to search
(Does a disabled function really need and example?) |
Fernando187 (talk | contribs) (Remove obsolete Requirements section) |
||
Line 17: | Line 17: | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua">--TODO</syntaxhighlight> | <syntaxhighlight lang="lua">--TODO</syntaxhighlight> | ||
==See also== | ==See also== | ||
{{Client weapon creation functions}} | {{Client weapon creation functions}} |
Latest revision as of 17:06, 7 November 2024
Function has been disabled. | |
Reason/Note: This function was disabled in revision r4872. |
This function sets the owner (which is a player) of a custom weapon. The owner of a weapon was used for lag compensation, and it was also intended to only allow him to shoot the weapon.
Syntax
bool setWeaponOwner ( weapon theWeapon, player theOwner )
OOP Syntax Help! I don't understand this!
- Note: This function is completely disabled, so it lacks a method.
- Variable: .owner
- Counterpart: getWeaponOwner
Required Arguments
- theWeapon: The weapon to set the owner of.
- theOwner: The new weapon owner.
Returns
Returns true on success, false otherwise.
Example
--TODO
See also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget