SetWeaponOwner: Difference between revisions
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(Created page with "__NOTOC__ {{Client function}} Sets the owner (a player) of the custom weapon. ==Syntax== <syntaxhighlight lang="lua">bool setWeaponOwner ( theWeapon, player theOwner )</syntaxhighlight> ===Required Argume...") |
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==See Also== | ==See Also== | ||
{{Client weapon functions}} | {{Client weapon creation functions}} |
Revision as of 10:47, 26 August 2012
Sets the owner (a player) of the custom weapon.
Syntax
bool setWeaponOwner ( theWeapon, player theOwner )
Required Arguments
- theWeapon: The weapon to get the owner of
- theOwner: The weapon owner
Returns
Returns true on success, false otherwise.
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget