SetWeaponOwner: Difference between revisions
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m (Added an example section and added this function to "Needs Example" template.) |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
{{Needs_Example}} | |||
Sets the owner (a player) of the custom weapon. | Sets the owner (a player) of the custom weapon. | ||
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===Returns=== | ===Returns=== | ||
Returns ''true'' on success, ''false'' otherwise. | Returns ''true'' on success, ''false'' otherwise. | ||
==Example== | |||
<syntaxhighlight lang="lua">--TODO</syntaxhighlight> | |||
==Requirements== | ==Requirements== |
Revision as of 22:37, 9 September 2013
Script Example Missing Function SetWeaponOwner needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
Sets the owner (a player) of the custom weapon.
Syntax
bool setWeaponOwner ( weapon theWeapon, player theOwner )
Required Arguments
- theWeapon: The weapon to set the owner of
- theOwner: The weapon owner
Returns
Returns true on success, false otherwise.
Example
--TODO
Requirements
This template will be deleted.
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget