SetWeaponState: Difference between revisions
Jump to navigation
Jump to search
(Created page with "__NOTOC__ {{Client function}} Sets a custom weapons state. ==Syntax== <syntaxhighlight lang="lua">bool setWeaponState ( weapon theWeapon, string theState )</syntaxhighlight> ===Required Arguments=== * '''...") |
Cazomino05 (talk | contribs) No edit summary |
||
Line 20: | Line 20: | ||
==See Also== | ==See Also== | ||
{{Client weapon functions}} | {{Client weapon creation functions}} |
Revision as of 10:47, 26 August 2012
Sets a custom weapons state.
Syntax
bool setWeaponState ( weapon theWeapon, string theState )
Required Arguments
- theWeapon: the weapon you wish to change the state of
- theState: the state you wish to set:
- "reloading" - the weapon is reloading
- "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
- "ready" - the weapon is idle
Returns
Returns true on success, false otherwise.
Requirements
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.3.0-4555" client="1.3.0-4555" />
See Also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget