SetWeather: Difference between revisions
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===Required Arguments=== | ===Required Arguments=== | ||
*'''weatherID''': The new weather | *'''weatherID''': The ID of new [[weather]]. Valid values are 0 to 255 inclusive. | ||
===Returns=== | ===Returns=== |
Revision as of 19:02, 8 December 2014
This function sets the current weather to the given valid value. To change the weather gradually, see setWeatherBlended.
Syntax
bool setWeather ( int weatherID )
Required Arguments
- weatherID: The ID of new weather. Valid values are 0 to 255 inclusive.
Returns
Returns true if the weather was set succesfully, false if an invalid weatherID was specified.
Example
This example will change the weather to foggy.
setWeather ( 9 ) outputChatBox ( "Weather changed to foggy!" )
See Also
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel