SetWorldSpecialPropertyEnabled: Difference between revisions
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["burnflippedcars"] = true, | ["burnflippedcars"] = true, | ||
["fireballdestruct"] = true, | ["fireballdestruct"] = true, | ||
["roadsignstext"] = true, | |||
} | } | ||
Revision as of 18:24, 24 May 2024
Enables or disables a special world property.
Syntax
bool setWorldSpecialPropertyEnabled ( string propname, bool enable )
OOP Syntax Help! I don't understand this!
- Counterpart: isWorldSpecialPropertyEnabled
Required Arguments
- propname: the name of the property to set. Possible values are:
- hovercars - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false)
- aircars - equivalent of the RIPAZHA cheat, and allows cars to fly. (default: false)
- extrabunny - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher. (default: false)
- extrajump - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher. (default: false)
- randomfoliage - toggle randomly generated foliage on the GTA:SA map (default: true)
- snipermoon - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
- extraairresistance - toggle the vehicle speed limit on cross-country roads (default: true)
- underworldwarp - toggle warp of peds and vehicles when fall under map (default: true)
- vehiclesunglare - toggle the vehicle sun glare effect (default: false)
- coronaztest - disable big sun lensflare effect (default: true)
- enable: whether or not to enable the property.
Returns
Returns true if successful, false otherwise.
Example
This code allows you to enable/disable certain property using true or false.
function onClientResourceStart() local worldSpecialProperties = { ["hovercars"] = false, ["aircars"] = false, ["extrabunny"] = false, ["extrajump"] = false, ["randomfoliage"] = true, ["snipermoon"] = false, ["extraairresistance"] = true, ["underworldwarp"] = true, ["vehiclesunglare"] = false, ["coronaztest"] = true, ["watercreatures"] = true, ["burnflippedcars"] = true, ["fireballdestruct"] = true, ["roadsignstext"] = true, } for propertyName, propertyState in pairs(worldSpecialProperties) do setWorldSpecialPropertyEnabled(propertyName, propertyState) end end addEventHandler("onClientResourceStart", resourceRoot, onClientResourceStart)
Changelog
Version | Description |
---|
1.5.5-3.12286 | Added "underworldwarp" property |
1.5.9-1.21125 | Added "vehiclesunglare" property |
1.5.9-9.21313 | Added "coronaztest" property |
1.6.0-9.21919 | Added "watercreatures" property |
1.6.0-9.22195 | Added "burnflippedcars" property |
1.6.0-9.22199 | Added "fireballdestruct" property |
1.6.0-9.22430 | Added "roadsignstext" property |
See Also
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel