SetWorldSpecialPropertyEnabled: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{ | {{Shared function}} | ||
{{New feature/item|3.0161|1.6.0|22195|Added also as a server-side function. Previously only available as a client-side function.}} | |||
Enables or disables a special world property. | Enables or disables a special world property. | ||
{{Note| | |||
It's recommended to use server-side function with appropriate [[mtaserver.conf#minclientversion|minclientversion]] for properties like "'''underworldwarp'''", "'''burnflippedcars'''", "'''extendedwatercannons'''" to avoid possible data desynchronization. | |||
}} | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setWorldSpecialPropertyEnabled ( string propname, bool enable )</syntaxhighlight> | <syntaxhighlight lang="lua">bool setWorldSpecialPropertyEnabled ( string propname, bool enable )</syntaxhighlight> | ||
{{OOP||||isWorldSpecialPropertyEnabled}} | |||
[[File:Randomfoliage.jpeg|frame|right|A photo demonstrating ''randomfoliage'' enabled and disabled.]] | |||
[[File:Roadsignstext.png|frame|right|A photo demonstrating ''roadsignstext'' enabled and disabled.]] | |||
[[File:Extendedwatercannons.png|frame|right|A photo demonstrating ''extendedwatercannons'' enabled and disabled.]] | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''propname:''' the name of the property to set. Possible values are: | *'''propname:''' the name of the property to set. Possible values are: | ||
**'''hovercars''' - equivalent of the JBGVNB cheat, and allows cars to drive on water. | **'''hovercars''' - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false) | ||
**'''aircars''' - equivalent of the RIPAZHA cheat, and allows cars to fly. | **'''aircars''' - equivalent of the RIPAZHA cheat, and allows cars to fly. (default: false) | ||
**'''extrabunny''' - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher. | **'''extrabunny''' - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher. (default: false) | ||
**'''extrajump''' - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher. | **'''extrajump''' - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher. (default: false) | ||
**'''randomfoliage''' - toggle randomly generated foliage on the GTA:SA map (default: true) | **'''randomfoliage''' - toggle randomly generated foliage on the GTA:SA map (default: true) | ||
**'''snipermoon''' - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false) | **'''snipermoon''' - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false) | ||
**'''extraairresistance''' - toggle the vehicle speed limit on cross-country roads (default: true) | **'''extraairresistance''' - toggle the vehicle speed limit on cross-country roads (default: true) | ||
**{{New feature/item|3.0156|1.5.5|12286|'''underworldwarp''' - toggle warp of peds and vehicles when fall under map (default: true)}} | |||
**{{New feature/item|3.0160|1.5.9|21125|'''vehiclesunglare''' - toggle the vehicle sun glare effect (default: false) }} | |||
**{{New feature/item|3.0160|1.5.9|21313| '''coronaztest''' - disable big sun lensflare effect (default: true) }} | |||
**{{New feature/item|3.0161|1.6.0|21919| '''watercreatures''' - toggle randomly generated underwater creatures (default: true) }} | |||
**{{New feature/item|3.0161|1.6.0|22195| '''burnflippedcars''' - toggle the vehicle to burn when upside down (default: true) }} | |||
**{{New feature/item|3.0161|1.6.0|22199| '''fireballdestruct''' - toggle the aircraft model destruction on explosion ([[Media:FireballDestruct.jpg|preview]]) (default: true) }} | |||
**{{New feature/item|3.0161|1.6.0|22430| '''roadsignstext''' - toggle the drawing of text on road signs. (default: true)}} | |||
**{{New feature/item|3.0161|1.6.0|22485| '''extendedwatercannons''' - Increases the default limit of water cannons used at the same time from 3 to 30. (default: true)}} | |||
**{{New feature/item|3.0161|1.6.0|22596| '''tunnelweatherblend''' - toggle the weather blending effect when the player is in the tunnel. (default: true)}} | |||
*'''enable:''' whether or not to enable the property. | *'''enable:''' whether or not to enable the property. | ||
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==Example== | ==Example== | ||
This code allows you to enable/disable certain property using '''true''' or '''false'''. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onClientResourceStart() | |||
local worldSpecialProperties = { | |||
setWorldSpecialPropertyEnabled( | ["hovercars"] = false, | ||
["aircars"] = false, | |||
["extrabunny"] = false, | |||
["extrajump"] = false, | |||
["randomfoliage"] = true, | |||
["snipermoon"] = false, | |||
["extraairresistance"] = true, | |||
["underworldwarp"] = true, | |||
["vehiclesunglare"] = false, | |||
["coronaztest"] = true, | |||
["watercreatures"] = true, | |||
["burnflippedcars"] = true, | |||
["fireballdestruct"] = true, | |||
["roadsignstext"] = true, | |||
["extendedwatercannons"] = true, | |||
["tunnelweatherblend"] = true, | |||
} | |||
for propertyName, propertyState in pairs(worldSpecialProperties) do | |||
setWorldSpecialPropertyEnabled(propertyName, propertyState) | |||
end | |||
end | end | ||
) | addEventHandler("onClientResourceStart", resourceRoot, onClientResourceStart) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Changelog== | |||
{{ChangelogHeader}} | |||
{{ChangelogItem|1.5.5-3.12286|Added "underworldwarp" property}} | |||
{{ChangelogItem|1.5.9-1.21125|Added "vehiclesunglare" property}} | |||
{{ChangelogItem|1.5.9-9.21313|Added "coronaztest" property}} | |||
{{ChangelogItem|1.6.0-9.21919|Added "watercreatures" property}} | |||
{{ChangelogItem|1.6.0-9.22195|Added "burnflippedcars" property}} | |||
{{ChangelogItem|1.6.0-9.22199|Added "fireballdestruct" property}} | |||
{{ChangelogItem|1.6.0-9.22430|Added "roadsignstext" property}} | |||
{{ChangelogItem|1.6.0-9.22485|Added "extenedwatercannons" property}} | |||
{{ChangelogItem|1.6.0-9.22596|Added "tunnelweatherblend" property}} | |||
==See Also== | ==See Also== | ||
{{ | {{World functions}} |
Latest revision as of 15:45, 11 September 2024
Enables or disables a special world property.
Syntax
bool setWorldSpecialPropertyEnabled ( string propname, bool enable )
OOP Syntax Help! I don't understand this!
- Counterpart: isWorldSpecialPropertyEnabled
Required Arguments
- propname: the name of the property to set. Possible values are:
- hovercars - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false)
- aircars - equivalent of the RIPAZHA cheat, and allows cars to fly. (default: false)
- extrabunny - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher. (default: false)
- extrajump - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher. (default: false)
- randomfoliage - toggle randomly generated foliage on the GTA:SA map (default: true)
- snipermoon - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
- extraairresistance - toggle the vehicle speed limit on cross-country roads (default: true)
- underworldwarp - toggle warp of peds and vehicles when fall under map (default: true)
- vehiclesunglare - toggle the vehicle sun glare effect (default: false)
- coronaztest - disable big sun lensflare effect (default: true)
- enable: whether or not to enable the property.
Returns
Returns true if successful, false otherwise.
Example
This code allows you to enable/disable certain property using true or false.
function onClientResourceStart() local worldSpecialProperties = { ["hovercars"] = false, ["aircars"] = false, ["extrabunny"] = false, ["extrajump"] = false, ["randomfoliage"] = true, ["snipermoon"] = false, ["extraairresistance"] = true, ["underworldwarp"] = true, ["vehiclesunglare"] = false, ["coronaztest"] = true, ["watercreatures"] = true, ["burnflippedcars"] = true, ["fireballdestruct"] = true, ["roadsignstext"] = true, ["extendedwatercannons"] = true, ["tunnelweatherblend"] = true, } for propertyName, propertyState in pairs(worldSpecialProperties) do setWorldSpecialPropertyEnabled(propertyName, propertyState) end end addEventHandler("onClientResourceStart", resourceRoot, onClientResourceStart)
Changelog
Version | Description |
---|
1.5.5-3.12286 | Added "underworldwarp" property |
1.5.9-1.21125 | Added "vehiclesunglare" property |
1.5.9-9.21313 | Added "coronaztest" property |
1.6.0-9.21919 | Added "watercreatures" property |
1.6.0-9.22195 | Added "burnflippedcars" property |
1.6.0-9.22199 | Added "fireballdestruct" property |
1.6.0-9.22430 | Added "roadsignstext" property |
1.6.0-9.22485 | Added "extenedwatercannons" property |
1.6.0-9.22596 | Added "tunnelweatherblend" property |
See Also
- areTrafficLightsLocked
- getAircraftMaxHeight
- getAircraftMaxVelocity
- getCloudsEnabled
- getFarClipDistance
- getFogDistance
- getGameSpeed
- getGravity
- getHeatHaze
- getInteriorSoundsEnabled
- getJetpackMaxHeight
- getMinuteDuration
- getMoonSize
- getOcclusionsEnabled
- getRainLevel
- getSunColor
- getSunSize
- getTime
- getTrafficLightState
- getWeather
- getWindVelocity
- getSkyGradient
- getPlayerBlurLevel
- getZoneName
- isGarageOpen
- removeWorldModel
- resetFarClipDistance
- resetFogDistance
- resetHeatHaze
- resetMoonSize
- resetRainLevel
- resetSkyGradient
- resetSunColor
- resetSunSize
- resetWindVelocity
- restoreAllWorldModels
- restoreWorldModel
- setAircraftMaxHeight
- setAircraftMaxVelocity
- setCloudsEnabled
- setFarClipDistance
- setFogDistance
- setGameSpeed
- setGarageOpen
- setGravity
- setHeatHaze
- setInteriorSoundsEnabled
- setMinuteDuration
- setMoonSize
- setOcclusionsEnabled
- setRainLevel
- setSkyGradient
- setSunColor
- setSunSize
- setTime
- setTrafficLightState
- setTrafficLightsLocked
- setWeather
- setWeatherBlended
- setWindVelocity
- setJetpackMaxHeight
- setPlayerBlurLevel