SetWorldSpecialPropertyEnabled: Difference between revisions
		
		
		
		
		
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 (Add "watercreatures" property)  | 
				 (Added to server-side + "burnflippedcars" property)  | 
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__NOTOC__  | __NOTOC__  | ||
{{  | {{Shared function}}  | ||
{{New feature/item|3.0161|1.6.0|22195|Added also as a server-side function. Previously only available as a client-side function.}}  | |||
Enables or disables a special world property.  | Enables or disables a special world property.  | ||
{{Note|  | |||
It's recommended to use server-side function with appropriate [[mtaserver.conf#minclientversion|minclientversion]] for properties like "'''underworldwarp'''", "'''burnflippedcars'''" to avoid possible data desynchronization.  | |||
}}  | |||
==Syntax==  | ==Syntax==  | ||
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**{{New feature/item|3.0160|1.5.9|21313| '''coronaztest''' - disable big sun lensflare effect (default: true) }}  | **{{New feature/item|3.0160|1.5.9|21313| '''coronaztest''' - disable big sun lensflare effect (default: true) }}  | ||
**{{New feature/item|3.0161|1.6.0|21919| '''watercreatures''' - toggle randomly generated underwater creatures (default: true) }}  | **{{New feature/item|3.0161|1.6.0|21919| '''watercreatures''' - toggle randomly generated underwater creatures (default: true) }}  | ||
**{{New feature/item|3.0161|1.6.0|22195| '''burnflippedcars''' - toggle the vehicle to burn when upside down (default: true) }}  | |||
*'''enable:''' whether or not to enable the property.  | *'''enable:''' whether or not to enable the property.  | ||
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		["coronaztest"] = true,  | 		["coronaztest"] = true,  | ||
		["watercreatures"] = true,  | 		["watercreatures"] = true,  | ||
		["burnflippedcars"] = true,  | |||
	}  | 	}  | ||
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{{ChangelogItem|1.5.9-9.21313|Added "coronaztest" property}}  | {{ChangelogItem|1.5.9-9.21313|Added "coronaztest" property}}  | ||
{{ChangelogItem|1.6.0-9.21919|Added "watercreatures" property}}  | {{ChangelogItem|1.6.0-9.21919|Added "watercreatures" property}}  | ||
{{ChangelogItem|1.6.0-9.22195|Added "burnflippedcars" property}}  | |||
==See Also==  | ==See Also==  | ||
{{  | {{Shared world functions}}  | ||
Revision as of 08:32, 9 September 2023
Enables or disables a special world property.
Syntax
bool setWorldSpecialPropertyEnabled ( string propname, bool enable )
OOP Syntax Help! I don't understand this!
- Counterpart: isWorldSpecialPropertyEnabled
 
Required Arguments
- propname: the name of the property to set. Possible values are:
- hovercars - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false)
 - aircars - equivalent of the RIPAZHA cheat, and allows cars to fly. (default: false)
 - extrabunny - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher. (default: false)
 - extrajump - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher. (default: false)
 - randomfoliage - toggle randomly generated foliage on the GTA:SA map (default: true)
 - snipermoon - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
 - extraairresistance - toggle the vehicle speed limit on cross-country roads (default: true)
 - underworldwarp - toggle warp of peds and vehicles when fall under map (default: true)
 - vehiclesunglare - toggle the vehicle sun glare effect (default: false)
 - coronaztest - disable big sun lensflare effect (default: true)
 
 - enable: whether or not to enable the property.
 
Returns
Returns true if successful, false otherwise.
Example
This code allows you to enable/disable certain property using true or false.
function onClientResourceStart()
	local worldSpecialProperties = {
		["hovercars"] = false,
		["aircars"] = false,
		["extrabunny"] = false,
		["extrajump"] = false,
		["randomfoliage"] = true,
		["snipermoon"] = false,
		["extraairresistance"] = true,
		["underworldwarp"] = true,
		["vehiclesunglare"] = false,
		["coronaztest"] = true,
		["watercreatures"] = true,
		["burnflippedcars"] = true,
	}
	
	for propertyName, propertyState in pairs(worldSpecialProperties) do
		setWorldSpecialPropertyEnabled(propertyName, propertyState)
	end
end
addEventHandler("onClientResourceStart", resourceRoot, onClientResourceStart)
Changelog
| Version | Description | 
|---|
| 1.5.5-3.12286 | Added "underworldwarp" property | 
| 1.5.9-1.21125 | Added "vehiclesunglare" property | 
| 1.5.9-9.21313 | Added "coronaztest" property | 
| 1.6.0-9.21919 | Added "watercreatures" property | 
| 1.6.0-9.22195 | Added "burnflippedcars" property | 
See Also
- areTrafficLightsLocked
 - getAircraftMaxHeight
 - getAircraftMaxVelocity
 - getCloudsEnabled
 - getFarClipDistance
 - getFogDistance
 - getGameSpeed
 - getGravity
 - getHeatHaze
 - getInteriorSoundsEnabled
 - getJetpackMaxHeight
 - getMinuteDuration
 - getMoonSize
 - getOcclusionsEnabled
 - getRainLevel
 - getSunColor
 - getSunSize
 - getTime
 - getTrafficLightState
 - getWeather
 - getWindVelocity
 - getSkyGradient
 - getPlayerBlurLevel
 - getZoneName
 - isGarageOpen
 - removeWorldModel
 - resetFarClipDistance
 - resetFogDistance
 - resetHeatHaze
 - resetMoonSize
 - resetRainLevel
 - resetSkyGradient
 - resetSunColor
 - resetSunSize
 - resetWindVelocity
 - restoreAllWorldModels
 - restoreWorldModel
 - setAircraftMaxHeight
 - setAircraftMaxVelocity
 - setCloudsEnabled
 - setFarClipDistance
 - setFogDistance
 - setGameSpeed
 - setGarageOpen
 - setGravity
 - setHeatHaze
 - setInteriorSoundsEnabled
 - setMinuteDuration
 - setMoonSize
 - setOcclusionsEnabled
 - setRainLevel
 - setSkyGradient
 - setSunColor
 - setSunSize
 - setTime
 - setTrafficLightState
 - setTrafficLightsLocked
 - setWeather
 - setWeatherBlended
 - setWindVelocity
 - setJetpackMaxHeight
 - setPlayerBlurLevel
 
