ADDED/UPDATED IN VERSION 1.6.0
r22195:
Added also as a server-side function. Previously only available as a client-side function.
Enables or disables a special world property.
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Note:
It's recommended to use server-side function with appropriate minclientversion for properties like "underworldwarp", "burnflippedcars", "extendedwatercannons" to avoid possible data desynchronization.
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Syntax
bool setWorldSpecialPropertyEnabled ( string propname, bool enable )
OOP Syntax Help! I don't understand this!
- Counterpart: isWorldSpecialPropertyEnabled
A photo demonstrating randomfoliage enabled and disabled.
A photo demonstrating roadsignstext enabled and disabled.
A photo demonstrating extendedwatercannons enabled and disabled.
Required Arguments
- propname: the name of the property to set. Possible values are:
- hovercars - equivalent of the JBGVNB cheat, and allows cars to drive on water. (default: false)
- aircars - equivalent of the RIPAZHA cheat, and allows cars to fly. (default: false)
- extrabunny - equivalent of the CJPHONEHOME or JHJOECW cheat, and allows you to bunny hop on bicycles much higher. (default: false)
- extrajump - equivalent of the KANGAROO cheat, and allows you to jump on foot much higher. (default: false)
- randomfoliage - toggle randomly generated foliage on the GTA:SA map (default: true)
- snipermoon - toggle the GTA:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
- extraairresistance - toggle the vehicle speed limit on cross-country roads (default: true)
- underworldwarp - toggle warp of peds and vehicles when fall under map (default: true)
- vehiclesunglare - toggle the vehicle sun glare effect (default: false)
- coronaztest - disable big sun lensflare effect (default: true)
ADDED/UPDATED IN VERSION 1.6.0
r21919:
watercreatures - toggle randomly generated underwater creatures (default: true)
ADDED/UPDATED IN VERSION 1.6.0
r22195:
burnflippedcars - toggle the vehicle to burn when upside down (default: true)
ADDED/UPDATED IN VERSION 1.6.0
r22199:
fireballdestruct - toggle the aircraft model destruction on explosion (
preview) (default: true)
ADDED/UPDATED IN VERSION 1.6.0
r22430:
roadsignstext - toggle the drawing of text on road signs. (default: true)
ADDED/UPDATED IN VERSION 1.6.0
r22485:
extendedwatercannons - Increases the default limit of water cannons used at the same time from 3 to 30. (default: true)
ADDED/UPDATED IN VERSION 1.6.0
r22596:
tunnelweatherblend - toggle the weather blending effect when a player is in the tunnel. (default: true)
- enable: whether or not to enable the property.
Returns
Returns true if successful, false otherwise.
Example
This code allows you to enable/disable certain property using true or false.
function onClientResourceStart()
local worldSpecialProperties = {
["hovercars"] = false,
["aircars"] = false,
["extrabunny"] = false,
["extrajump"] = false,
["randomfoliage"] = true,
["snipermoon"] = false,
["extraairresistance"] = true,
["underworldwarp"] = true,
["vehiclesunglare"] = false,
["coronaztest"] = true,
["watercreatures"] = true,
["burnflippedcars"] = true,
["fireballdestruct"] = true,
["roadsignstext"] = true,
["extendedwatercannons"] = true,
["tunnelweatherblend"] = true,
}
for propertyName, propertyState in pairs(worldSpecialProperties) do
setWorldSpecialPropertyEnabled(propertyName, propertyState)
end
end
addEventHandler("onClientResourceStart", resourceRoot, onClientResourceStart)
Changelog
1.5.5-3.12286
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Added "underworldwarp" property
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1.5.9-1.21125
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Added "vehiclesunglare" property
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1.5.9-9.21313
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Added "coronaztest" property
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1.6.0-9.21919
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Added "watercreatures" property
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1.6.0-9.22195
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Added "burnflippedcars" property
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1.6.0-9.22199
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Added "fireballdestruct" property
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1.6.0-9.22430
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Added "roadsignstext" property
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1.6.0-9.22485
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Added "extenedwatercannons" property
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1.6.0-9.22596
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Added "tunnelweatherblend" property
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See Also