User contributions for Dragon
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12 September 2024
- 11:3911:39, 12 September 2024 diff hist +270 SetJetpackWeaponEnabled various edits to correct information and to put formatting more in line with similar pages
5 September 2024
- 06:5506:55, 5 September 2024 diff hist +84 m Template:Shared utility functions added isTimerPaused and setTimerPaused
- 06:5306:53, 5 September 2024 diff hist +1,003 N SetTimerPaused Created page with "{{Server client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22701| This function allows you to pause existing running timers and resume existing paused ti..."
- 06:5306:53, 5 September 2024 diff hist +1,044 N IsTimerPaused Created page with {{Server client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22701| This function allows you to check whether a timer is paused. }} ==Syntax== <syntaxhighlight lang="lua"> bool isTimerPa...
8 July 2024
- 05:5005:50, 8 July 2024 diff hist +77 m Default resources added links to gamemode pages
7 July 2024
- 17:2417:24, 7 July 2024 diff hist +2,257 Default resources added ip2c; added runcode; added gamemodes
4 July 2024
- 08:0708:07, 4 July 2024 diff hist 0 m Default resources alphabetical order restored
- 03:3303:33, 4 July 2024 diff hist +1,932 Default resources added a couple initial entries to spark discussion on formatting, content and phrasing
25 April 2024
- 03:4503:45, 25 April 2024 diff hist +235 N Talk:OnClientPlayerWeaponFire Created page with "Pending testing whether remote player's projectile weapons (rocket launcher, grenades, etc.) or the camera trigger this event. Local player's definitely do --~~~~" current
- 03:3703:37, 25 April 2024 diff hist +114 OnClientPlayerWeaponFire corrected info to reflect that the local player's projectile weapons or the camera will indeed correctly trigger the event current
21 September 2023
- 14:2614:26, 21 September 2023 diff hist −3 m SetPedAimTarget →Example: fixed a typo current
- 14:2414:24, 21 September 2023 diff hist +1,312 SetPedAimTarget →Example: Added an additional example
15 June 2023
- 19:0219:02, 15 June 2023 diff hist 0 m User talk:Quiret No edit summary current
- 19:0119:01, 15 June 2023 diff hist +1,170 N User talk:Quiret ty
13 June 2023
- 17:4117:41, 13 June 2023 diff hist +886 Where to buy GTASA Updated and re-ordered table; added purchase availability; added non-compatibility-warning about The Definitive Edition; added note about Steam or RGL keys from key-resellers; updated wording to be clear and consistent across the page
- 16:5316:53, 13 June 2023 diff hist +201 N Template:NoAsterisk Created new wiki table template current
2 April 2023
- 19:2519:25, 2 April 2023 diff hist +1,137 DxDrawMaterialPrimitive3D →Example: Added an example
11 March 2023
- 06:0506:05, 11 March 2023 diff hist +452 m PlaySFX →Example: Added another example, showcasing the "radio" syntax. current
28 January 2023
- 20:2820:28, 28 January 2023 diff hist +3,977 DxDrawPrimitive →Example: added yet another example, hidden by default because it just expands on the previous one and is probably more suited towards advanced users. also fixed a comment in the previous example to be fully accurate
27 January 2023
- 17:5217:52, 27 January 2023 diff hist +187 m Template:Useful Functions →Player functions: added isPlayerActuallyInVehicle
- 17:3717:37, 27 January 2023 diff hist +2,240 N IsPlayerActuallyInVehicle Created page with "{{Useful Function}} __NOTOC__ This function provides a hacky way to recreate the client-side behavior of isPedInVehicle server-sided for player elements ONLY. It checks if a specified player is actually in a vehicle and not just in the process of entering. ==Syntax== <syntaxhighlight lang="lua">bool isPlayerActuallyInVehicle ( player thePlayer )</syntaxhighlight> ===Required Arguments=== * '''thePlayer''': a player to check if they are inside a ve..." current
24 January 2023
- 03:3303:33, 24 January 2023 diff hist +2,230 TakePlayerScreenShot →Example: replaced current lackluster example with one that is a little more elaborate and practical
23 January 2023
- 17:1517:15, 23 January 2023 diff hist +1,619 DxDrawPrimitive added another example using the linestrip type primitive
- 15:4315:43, 23 January 2023 diff hist +954 FireWeapon added another example that does more than fire a single shot
16 May 2020
- 02:4502:45, 16 May 2020 diff hist +574 N Talk:FireWeapon Created page with ""Returns true if the shot weapon is valid and therefore the shot was fired, false otherwise." Is this as conflicting as I think it is? If we only check if the weapon is valid,..." current
9 April 2020
- 22:1122:11, 9 April 2020 diff hist +109 m OnPlayerWasted Added documentation for 'killer' parameter for fall damage scenarios. Added documentation about objects being possible killers
27 July 2010
- 15:3415:34, 27 July 2010 diff hist +8 m OnClientPlayerChangeNick →Example
- 15:3315:33, 27 July 2010 diff hist +2 m OnClientPlayerChangeNick →Example: made the example a bit more clear
12 April 2010
- 17:2817:28, 12 April 2010 diff hist +62 m OnElementDataChange →Example
9 April 2010
- 14:2714:27, 9 April 2010 diff hist +476 OnElementDataChange Added an example
20 August 2009
- 23:0423:04, 20 August 2009 diff hist +66 User talk:Dragon No edit summary
- 23:0323:03, 20 August 2009 diff hist −2 User talk:Dragon No edit summary
- 23:0223:02, 20 August 2009 diff hist −72 User talk:Dragon No edit summary
4 August 2009
- 23:2023:20, 4 August 2009 diff hist −60 m SetCameraMatrix removed thePlayer from required arguments client side
10 July 2009
- 15:1615:16, 10 July 2009 diff hist +3 m DE/Lua Tutorial →Rückgabewerte
- 14:4114:41, 10 July 2009 diff hist +2 m DE/Lua Tutorial →For-Schleife
5 July 2009
- 15:1815:18, 5 July 2009 diff hist +273 User talk:Dragon No edit summary
29 June 2009
- 12:2912:29, 29 June 2009 diff hist +76 m User talk:Dragon No edit summary
- 11:4611:46, 29 June 2009 diff hist +183 User talk:Dragon No edit summary
- 11:4211:42, 29 June 2009 diff hist −8 m User talk:Dragon No edit summary
- 11:3911:39, 29 June 2009 diff hist +2,611 N User talk:Dragon New page: <section name="Client" class="client" show="true"> <syntaxhighlight lang="lua"> todo: >extend magnetwheels functionality | -different modes, detect near ground and walls ----->camera fixes ... ? | |...
27 June 2009
- 15:4615:46, 27 June 2009 diff hist +46 m ShowCursor changed chatbox to chatbox input line and added console and help manager, since all of them prevent cursor from being not shown by showCursor function.