FireWeapon

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Revision as of 15:43, 23 January 2023 by Dragon (talk | contribs) (added another example that does more than fire a single shot)
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Fires one shot from a custom weapon.

Syntax

bool fireWeapon ( weapon theWeapon )

OOP Syntax Help! I don't understand this!

Method: weapon:fire(...)


Required Arguments

  • theWeapon: The weapon to be fired.

Returns

Returns true if the shot weapon is valid and therefore the shot was fired, false otherwise.

Example

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Example 1

This function creates and fires a weapon.

function createAndFire()
    local weapon = createWeapon("mp5", 0, 0, 3) -- Create a MP5 at the coordinates 0, 0, 3
    fireWeapon(weapon) -- Fire the weapon we spawned
end
addEventHandler("onClientResourceStart", resourceRoot, createAndFire)
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Example 2

This example will create an M4, attach it to the local player and fire it every frame. Be aware that neither the weapon nor the shots are synced between players and that normally weapons don't fire every frame.

local wep
function resStart()
	wep = createWeapon("m4",0,0,0) -- when the resource starts, create the M4 and attach it to the local player with an offset to place it above their head facing forwards
	attachElements(wep,getLocalPlayer(),0,0,1,0,0,90)
end
addEventHandler("onClientResourceStart",getResourceRootElement(getThisResource()), resStart)

function wepFire() -- fire the M4 every frame using the "onClientRender" event
	fireWeapon(wep)
end
addEventHandler("onClientRender",getRootElement(),wepFire)

Requirements

This template will be deleted.

See also