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  • 15:46, 7 November 2024Tr/Projectiles (hist | edit) ‎[313 bytes]Shady (talk | contribs) (Created page with "Bunlar, createProjectile ve getProjectileType ile kullanabileceğiniz mermi idleridir. {{Projectiles}} ==Client Functions== {{Client_projectile_functions}} ==See also== * ID Lists tr:Mermiler de:Projectiles de:Projektile it:Esplosivi ru:Projectiles Category:ID Lists")
  • 14:40, 5 November 2024Compiling MTASA/DXSDK Aug09 Hashes (hist | edit) ‎[2,964 bytes]Fernando187 (talk | contribs) (Created page with "{| class="wikitable" style="margin-top: 0px; width: 70%; word-break: break-all;" |+ File verification |- style="vertical-align:bottom;" ! colspan="2" | Algorithm and variant ! Hash |- style="text-align:center;vertical-align:center;" | rowspan="6" | '''{{nowrap|SHA-3}}''' || ''SHA3-224'' || 8bfcdc03518d7edd34689534fd4d21291469ff2f2eb10437ad648c58 |- style="text-align:center;vertical-align:center;" | ''SHA3-256'' || 45bf3e08da3b3636ddb4f4a74243430f8d65759c074c0d79756ef810c...")
  • 19:36, 30 October 2024Tr/Material IDs (hist | edit) ‎[16,216 bytes]Shady (talk | contribs) (Created page with "=Introduction= Bu, San Andreas'taki ''surfinfo.dat'' dosyasında tanımlanan materyal kimliklerinin bir listesidir. Her yüzeyde yürüme sesleri burada mevcuttur: Çarpışma yüzey sesleri. ==Default== {|class="wikitable sortable" |- ! ID || Name |- | 0 || Default |- | 1 || Tarmac |- | 2 || Tarmac (damaged) |- | 3 || Tarmac (really damaged) |} ==Concrete== {|class="wikitable sortable" |- ! ID || Name |- | 4 || Pavement |- | 5 || Pavement (damaged) |- | 7 || Concr...")
  • 19:33, 30 October 2024Tr/Interior IDs (hist | edit) ‎[12,128 bytes]Shady (talk | contribs) (Created page with "San Andreas Interior ID listesi. <br> <br> {| class="wikitable" style="width:50%; text-align:center;" !colspan="6"|ID 0 |- | '''Normal world''' |- |} <br> {| class="wikitable" style="width:50%;" !colspan="6"|ID 1 |- ! scope="col"| Interior Name ! scope="col"| X ! scope="col"| Y ! scope="col"| Z |- | '''Ammu-nation 1''' || 289.7870 || -35.7190 || 1003.5160 |- | '''Burglary House 1''' || 224.6351 || 1289.012 || 1082.141 |- | '''The Wellcome Pump (Catalina?)''' || 681.6...")
  • 19:30, 30 October 2024Tr/CJ Clothes (hist | edit) ‎[1,433 bytes]Shady (talk | contribs) (Created page with "Bu sayfalar, CJ'in tüm kıyafetlerine ait görselleri ve detayları içermektedir. *Type 0 - Shirt *Type 1 - Head *Type 2 - Trousers *Type 3 - Shoes *Type 4 - Tattoos: Left Upper Arm *Type 5 - Tattoos: Left Lower Arm *CJ Clothes\Tattoos: Right Upper Arm (6)|Type 6 - Tattoos: Right U...")
  • 19:26, 30 October 2024Tr/Garage (hist | edit) ‎[364 bytes]Shady (talk | contribs) (added tr garage)
  • 14:19, 22 October 2024RemoveGameWorld (hist | edit) ‎[163 bytes]Fernando187 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Coming soon, see [https://github.com/multitheftauto/mtasa-blue/pull/3627 mtasa-blue PR #3627] ==See Also== {{Building functions}}")
  • 14:18, 22 October 2024RestoreGameWorld (hist | edit) ‎[163 bytes]Fernando187 (talk | contribs) (Created page with "Coming soon, see [https://github.com/multitheftauto/mtasa-blue/pull/3627 mtasa-blue PR #3627]")
  • 00:41, 22 October 2024IsBrowserGPUEnabled (hist | edit) ‎[585 bytes]LopSided (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function checks if the client has the "Enable GPU rendering" setting enabled, which allows the usage of things like WebGL in browsers. ==Syntax== <syntaxhighlight lang="lua"> bool isBrowserGPUEnabled() </syntaxhighlight> {{OOP||Element/Browser|gpuEnabled}} ===Returns=== Returns ''true'' if the client has browser GPU rendering enabled, ''false'' otherwise. ==See Also== {{CEF_functions}}")
  • 06:07, 15 October 2024GetPedAnimationSpeed (hist | edit) ‎[503 bytes]Tracer (talk | contribs) (Added new function (TODO: Example required!))
  • 06:06, 15 October 2024GetPedAnimationLength (hist | edit) ‎[507 bytes]Tracer (talk | contribs) (Added new function (TODO: Example required!))
  • 06:05, 15 October 2024GetPedAnimationProgress (hist | edit) ‎[515 bytes]Tracer (talk | contribs) (Added new function (TODO: Example required!))
  • 18:40, 13 October 2024HU/GetElementBoneQuaternion (hist | edit) ‎[1,903 bytes]Nico834 (talk | contribs) (Creating the page)
  • 18:32, 13 October 2024HU/SetElementBoneQuaternion (hist | edit) ‎[3,037 bytes]Nico834 (talk | contribs) (Creating the page)
  • 03:43, 13 October 2024TestCustomVars (hist | edit) ‎[114 bytes]LopSided (talk | contribs) (Created page with "Current skin: {{CURRENT_SKIN}} {{#ifeq: {{CURRENT_SKIN}} | darkvector | Congrats, you're using the best skin! }}")
  • 19:01, 12 October 2024SpawnVehicleFlyingComponent (hist | edit) ‎[1,643 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22771| This function creates a dynamic (motion-dependent) falling vehicle component.}} {{Note|The maximum number of components that can be created simultaneously is 150. Beyond this limit, no new components will be created until an existing component is removed and the count drops below 150.}} ==Syntax== <syntaxhighlight lang="lua"> bool spawnVehicleFlyingComponent(vehicle theVehicle, number nodeIndex [, num...")
  • 17:03, 6 October 2024DxListSetItemSelected (hist | edit) ‎[1,256 bytes]BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Esta función sirve para seleccionar una fila de articulos/items de una dxList. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Syntax== <syntaxhighlight lang="lua"> bool dxListSetItemSelected( element element, int index ) </syntaxhighlight> ===Argumentos requeridos=== * '''element''': El elemento dxList. * '''index'''...")
  • 16:36, 6 October 2024DxListGetItemSelected (hist | edit) ‎[1,319 bytes]BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion obtiene el item y la row seleccionado de una dxList. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Sintaxis== <syntaxhighlight lang="lua">bool dxListGetItemSelected(element element)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': La dxList creada. ===Retorna=== * '''valores int: ''' devuelve...")
  • 15:42, 6 October 2024DxScrollSetVertical (hist | edit) ‎[1,028 bytes]BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion modifica el estilo de posición de la barra de desplazamiento creada dxScroll. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Sintaxis== <syntaxhighlight lang="lua">bool dxScrollSetVertical(element element, bool valorSet)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': La dxScroll creada. * ''...")
  • 15:24, 6 October 2024DxScrollSetCurrentPosition (hist | edit) ‎[941 bytes]BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion modifica la posición del boton de la barra de desplazamiento creada dxScroll. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Sintaxis== <syntaxhighlight lang="lua">bool dxScrollSetCurrentPosition(element element, int valor)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': La dxScroll creada. *...")
  • 15:09, 6 October 2024DxScrollGetCurrentPosition (hist | edit) ‎[1,059 bytes]BR4 (talk | contribs) (Created page with " __NOTOC__ {{Client Function}} Esta funcion obtiene la posición de la barra de desplazamiento ya creada dxScroll. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Sintaxis== <syntaxhighlight lang="lua">bool dxScrollGetCurrentPosition(element element)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': La dxScroll creada. ===Retorna=== * ''...")
  • 14:48, 6 October 2024DxScrollSetColorButton (hist | edit) ‎[1,273 bytes]BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion modifica el color del boton para la barra de desplazamiento ya creada dxScroll. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Sintaxis== <syntaxhighlight lang="lua">bool dxScrollSetColor(element element, int r, int g, int b, int a)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': La dxScroll c...")
  • 11:09, 6 October 2024DxScroll (hist | edit) ‎[2,159 bytes]BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Esta función crea una barra de desplazamiento útil. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Syntax== <syntaxhighlight lang="lua"> element dxScroll( int x, int y, int wh, bool vertical, [ element parent = nil, bool roundedScroll = false, int colorBackground = tocolor(25, 25, 35, 255), int colorBoton = tocolor(255, 255,...")
  • 10:19, 6 October 2024DxProgressBarSetColor (hist | edit) ‎[1,084 bytes]BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion modifica el color de la barra de progreso ya creada dxProgressBar. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Sintaxis== <syntaxhighlight lang="lua">bool dxProgressBarSetColor(element element, int r, int g, int b, int a)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': La dxProgressBar crea...")
  • 10:01, 6 October 2024DxProgressBarGetProgress (hist | edit) ‎[869 bytes]BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion obtiene la posición de la barra de progreso actual del elemento dxProgressBar. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Sintaxis== <syntaxhighlight lang="lua">bool dxProgressBarGetProgress(element element)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': la dxProgressBar creada. ==Ejemp...")
  • 09:44, 6 October 2024DxProgressBarSetProgress (hist | edit) ‎[1,049 bytes]BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion modifica la posición de la barra de progreso actual del elemento dxProgressBar. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Sintaxis== <syntaxhighlight lang="lua">bool dxProgressBarSetProgress(element, progress)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': La dxProgressBar creada. * '''...")
  • 09:30, 6 October 2024DxProgressBar (hist | edit) ‎[1,951 bytes]BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Esta función crea una barra de progreso útil. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Syntax== <syntaxhighlight lang="lua"> element dxProgressBar( int x, int y, int w, int h, [ element parent = nil , bool roundedProgressBar = false, int colorBackground = tocolor(255, 255, 255, 255), int colorProgress = tocolor(255, 255...")
  • 08:35, 6 October 2024DxLabel (hist | edit) ‎[2,148 bytes]BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Esta función crea una etiqueta de texto DX. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Syntax== <syntaxhighlight lang="lua"> element dxLabel( int x, int y, int w, int h, string texto, [ element parent = nil , string alignX = 'left', string alignY = 'top', int outline = nil, int colorText = tocolor(255, 255, 255, 255), int...")
  • 16:23, 5 October 2024Dgs3DInterfaceProcessLineOfSight (hist | edit) ‎[1,587 bytes]Thisdp (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function casts a ray through two points to the dgs 3d interface, and tells you information about the point that was hit, if any. ==Syntax== Return values labelled for ease of reference. <syntaxhighlight lang="lua"> bool -- hit float float float -- hitX, hitY, hitZ float float -- hitInterfaceX, hitInterfaceY dgs3DInterfaceProcessLineOfSight ( dgs-3dinterface interface,...")
  • 19:16, 30 September 2024IsPlayerCrosshairVisible (hist | edit) ‎[712 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22751|This function checks if the local player has showing crosshair.}} {{Note|This function always returns true for '''spraycan''' and '''fire extinguisher'''.}} ==Syntax== <syntaxhighlight lang="lua">bool isPlayerCrosshairVisible()</syntaxhighlight> ===Returns=== Returns ''true'' if the player has the crosshair visible, ''false'' otherwise. ==Example== <syntaxhighlight lang="lua"> function check() out...")
  • 06:01, 29 September 2024Slipe (hist | edit) ‎[519 bytes]CrosRoad95 (talk | contribs) (Created page with "<big><big>Native C# for MTA</big></big> With Slipe Server you're able to run a Native C# MTA server. Making use of the entire dotnet ecosytem, any NuGet package you want, industry-standard ORMs and logging frameworks, and far more. Slipe Server enables you to make use of the full power of C#. This includes but is not limited to: type safety, inheritance, multithreading and async/await. See more at: https://server.mta-slipe.com/ Get started at: https://github.com/mta...")
  • 13:28, 25 September 2024ResetWorldProperties (hist | edit) ‎[1,802 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22741|This function resets all world properties to default.}} ==Syntax== <syntaxhighlight lang="lua">nil resetWorldProperties( [ bool rsetSpecialProperties = true, bool resetWorldProperties = true, bool resetWeatherProperties = true, bool resetLODs = true, bool resetSounds = true, bool resetGlitches = true, bool resetJetpackWeapons = true ] )</syntaxhighlight> ===Optional arguments=== {{OptionalArg}} * '''re...")
  • 13:54, 17 September 2024PL/Anti-cheat guide (hist | edit) ‎[20,832 bytes]FileEX (talk | contribs) (Translation)
  • 20:05, 15 September 2024GetElementBoneQuaternion (hist | edit) ‎[1,833 bytes]Nico834 (talk | contribs) (Add documentation)
  • 19:37, 15 September 2024SetElementBoneQuaternion (hist | edit) ‎[2,853 bytes]Nico834 (talk | contribs) (Add documentation)
  • 18:30, 12 September 2024PL/Element data (hist | edit) ‎[10,941 bytes]FileEX (talk | contribs) (Translation)
  • 15:53, 12 September 2024PL/Settings system (hist | edit) ‎[2,640 bytes]FileEX (talk | contribs) (Translation)
  • 14:19, 12 September 2024PL/Authorized Serial Account Protection (hist | edit) ‎[2,707 bytes]FileEX (talk | contribs) (Translation)
  • 21:18, 6 September 2024ResetVolumetricShadows (hist | edit) ‎[415 bytes]Prox (talk | contribs) (new page 1.6.1)
  • 21:08, 6 September 2024IsVolumetricShadowsEnabled (hist | edit) ‎[576 bytes]Prox (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22716| This function is used to check whether the shadow enabled or not. }} ==Syntax== <syntaxhighlight lang="lua"> bool isVolumetricShadowsEnabled () </syntaxhighlight> ===Returns=== Returns ''true'' if enabled, ''false'' otherwise. ==Example== This example check if volumetric shadows enabled or not. <syntaxhighlight lang="lua"> addCommandHandler('isvolumetricshadows', function() print(isVolumetri...")
  • 20:24, 6 September 2024SetVolumetricShadowsEnabled (hist | edit) ‎[859 bytes]Prox (talk | contribs) (create new page)
  • 06:53, 5 September 2024SetTimerPaused (hist | edit) ‎[992 bytes]Dragon (talk | contribs) (Created page with "{{Server client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22701| This function allows you to pause existing running timers and resume existing paused ti...")
  • 06:53, 5 September 2024IsTimerPaused (hist | edit) ‎[1,033 bytes]Dragon (talk | contribs) (Created page with {{Server client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22701| This function allows you to check whether a timer is paused. }} ==Syntax== <syntaxhighlight lang="lua"> bool isTimerPa...)
  • 12:20, 4 September 2024IsObjectRespawnable (hist | edit) ‎[846 bytes]FileEX (talk | contribs) (Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22708|This function checks if the object has respawn enabled, which can be toggled using toggleObjectRespawn.}} ==Syntax== <syntaxhighlight lang="lua">bool isObjectRespawnable( object theObject )</syntaxhighlight> {{OOP||object:isRespawnable}} ===Required Arguments=== *'''theObject:''' an object element. ===Returns=== Returns true if the object has respawning enabled, false otherwise. ==Examp...")
  • 09:59, 29 August 2024EngineStreamingReleaseModel (hist | edit) ‎[1,108 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.1|22676|This function sends a unloading request to the game model streamer.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineStreamingReleaseModel( number modelID [, boolean removeRef = false ] ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to unload. ===Optional Arguments=== {{OptionalArg}} * '''removeRef''': decrease references counter. ===Returns=== Returns ''tr...")
  • 09:47, 29 August 2024EngineStreamingRequestModel (hist | edit) ‎[1,569 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.1|22676|This function sends a loading request to the game model streamer.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineStreamingRequestModel( number modelID [, boolean addRef = false, boolean isBlocking = false ] ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to get flags. ===Optional Arguments=== {{OptionalArg}} * '''addRef''': increase references counter to pr...")
  • 09:16, 29 August 2024EngineStreamingGetModelLoadState (hist | edit) ‎[611 bytes]TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.1|22676|This function returns load state of model.}} ==Syntax== <syntaxhighlight lang="lua"> string engineStreamingGetModelLoadState( number modelID ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to get flags. ===Returns=== Returns ''string'' with model load state. Possible load states: * unloaded - model is not loaded. * loaded - model is loaded. * requested - model is wa...")
  • 19:35, 18 August 2024EnginePreloadWorldArea (hist | edit) ‎[1,291 bytes]FileEX (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function allows a specific area to be loaded '''immediately''', which can be useful when teleporting a player. The function is not based on a radius, but a specific zone is loaded. ==Syntax== <syntaxhighlight lang="lua"> bool enginePreloadWorldArea(float x, float y, float z [, string loadingOption = "all" ] ) </syntaxhighlight> ===Required Arguments=== *'''x:''' Position in the X axis. *'''y:''' Position in the Y axis *'''z:''' Pos...")
  • 17:11, 18 August 2024ResetTimeFrozen (hist | edit) ‎[476 bytes]FileEX (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22676| This function unfreezes time frozen using setTimeFrozen. This is equivalent to using setTimeFrozen to false. }} ==Syntax== <syntaxhighlight lang="lua"> bool resetTimeFrozen( ) </syntaxhighlight> ===Returns=== Always returns ''true''. ==Example== This example let you to unfreeze time <syntaxhighlight lang="lua"> resetTimeFrozen() </syntaxhighlight> ==See Also== {{Client world functions}}")
  • 17:08, 18 August 2024IsTimeFrozen (hist | edit) ‎[499 bytes]FileEX (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22676| This function allows you to check whether time has been frozen using setTimeFrozen. }} ==Syntax== <syntaxhighlight lang="lua"> bool setTimeFrozen ( ) </syntaxhighlight> ===Returns=== Returns true if time is frozen, false otherwise. ==Example== <syntaxhighlight lang="lua"> addCommandHandler('freezetime', function() setTimeFrozen(not isTimeFrozen()) end) </syntaxhighlight> ==See Also== {...")
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