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- 06:01, 29 September 2024 Slipe (hist | edit) [494 bytes] CrosRoad95 (talk | contribs) (Created page with "<big><big>Native C# for MTA</big></big> With Slipe Server you're able to run a Native C# MTA server. Making use of the entire dotnet ecosytem, any NuGet package you want, industry-standard ORMs and logging frameworks, and far more. Slipe Server enables you to make use of the full power of C#. This includes but is not limited to: type safety, inheritance, multithreading and async/await. See more at: https://server.mta-slipe.com/ Get started at: https://github.com/mta...")
- 13:28, 25 September 2024 ResetWorldProperties (hist | edit) [1,802 bytes] FileEX (talk | contribs) (Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22741|This function resets all world properties to default.}} ==Syntax== <syntaxhighlight lang="lua">nil resetWorldProperties( [ bool rsetSpecialProperties = true, bool resetWorldProperties = true, bool resetWeatherProperties = true, bool resetLODs = true, bool resetSounds = true, bool resetGlitches = true, bool resetJetpackWeapons = true ] )</syntaxhighlight> ===Optional arguments=== {{OptionalArg}} * '''re...")
- 13:54, 17 September 2024 PL/Anti-cheat guide (hist | edit) [20,763 bytes] FileEX (talk | contribs) (Translation)
- 20:05, 15 September 2024 GetElementBoneQuaternion (hist | edit) [1,886 bytes] Nico834 (talk | contribs) (Add documentation)
- 19:37, 15 September 2024 SetElementBoneQuaternion (hist | edit) [2,617 bytes] Nico834 (talk | contribs) (Add documentation)
- 18:30, 12 September 2024 PL/Element data (hist | edit) [10,941 bytes] FileEX (talk | contribs) (Translation)
- 15:53, 12 September 2024 PL/Settings system (hist | edit) [2,640 bytes] FileEX (talk | contribs) (Translation)
- 14:19, 12 September 2024 PL/Authorized Serial Account Protection (hist | edit) [2,707 bytes] FileEX (talk | contribs) (Translation)
- 21:18, 6 September 2024 ResetVolumetricShadows (hist | edit) [415 bytes] Prox (talk | contribs) (new page 1.6.1)
- 21:08, 6 September 2024 IsVolumetricShadowsEnabled (hist | edit) [576 bytes] Prox (talk | contribs) (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22716| This function is used to check whether the shadow enabled or not. }} ==Syntax== <syntaxhighlight lang="lua"> bool isVolumetricShadowsEnabled () </syntaxhighlight> ===Returns=== Returns ''true'' if enabled, ''false'' otherwise. ==Example== This example check if volumetric shadows enabled or not. <syntaxhighlight lang="lua"> addCommandHandler('isvolumetricshadows', function() print(isVolumetri...")
- 20:24, 6 September 2024 SetVolumetricShadowsEnabled (hist | edit) [859 bytes] Prox (talk | contribs) (create new page)
- 06:53, 5 September 2024 SetTimerPaused (hist | edit) [992 bytes] Dragon (talk | contribs) (Created page with "{{Server client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22701| This function allows you to pause existing running timers and resume existing paused ti...")
- 06:53, 5 September 2024 IsTimerPaused (hist | edit) [1,033 bytes] Dragon (talk | contribs) (Created page with {{Server client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22701| This function allows you to check whether a timer is paused. }} ==Syntax== <syntaxhighlight lang="lua"> bool isTimerPa...)
- 12:20, 4 September 2024 IsObjectRespawnable (hist | edit) [846 bytes] FileEX (talk | contribs) (Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22708|This function checks if the object has respawn enabled, which can be toggled using toggleObjectRespawn.}} ==Syntax== <syntaxhighlight lang="lua">bool isObjectRespawnable( object theObject )</syntaxhighlight> {{OOP||object:isRespawnable}} ===Required Arguments=== *'''theObject:''' an object element. ===Returns=== Returns true if the object has respawning enabled, false otherwise. ==Examp...")
- 09:59, 29 August 2024 EngineStreamingReleaseModel (hist | edit) [1,108 bytes] TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.1|22676|This function sends a unloading request to the game model streamer.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineStreamingReleaseModel( number modelID [, boolean removeRef = false ] ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to unload. ===Optional Arguments=== {{OptionalArg}} * '''removeRef''': decrease references counter. ===Returns=== Returns ''tr...")
- 09:47, 29 August 2024 EngineStreamingRequestModel (hist | edit) [1,569 bytes] TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.1|22676|This function sends a loading request to the game model streamer.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineStreamingRequestModel( number modelID [, boolean addRef = false, boolean isBlocking = false ] ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to get flags. ===Optional Arguments=== {{OptionalArg}} * '''addRef''': increase references counter to pr...")
- 09:16, 29 August 2024 EngineStreamingGetModelLoadState (hist | edit) [611 bytes] TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.1|22676|This function returns load state of model.}} ==Syntax== <syntaxhighlight lang="lua"> string engineStreamingGetModelLoadState( number modelID ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to get flags. ===Returns=== Returns ''string'' with model load state. Possible load states: * unloaded - model is not loaded. * loaded - model is loaded. * requested - model is wa...")
- 19:35, 18 August 2024 EnginePreloadWorldArea (hist | edit) [1,291 bytes] FileEX (talk | contribs) (Created page with "{{Client function}} __NOTOC__ This function allows a specific area to be loaded '''immediately''', which can be useful when teleporting a player. The function is not based on a radius, but a specific zone is loaded. ==Syntax== <syntaxhighlight lang="lua"> bool enginePreloadWorldArea(float x, float y, float z [, string loadingOption = "all" ] ) </syntaxhighlight> ===Required Arguments=== *'''x:''' Position in the X axis. *'''y:''' Position in the Y axis *'''z:''' Pos...")