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List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
6 September 2024
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N 21:19 | ResetVolumetricShadows 3 changes history +408 [Prox (3×)] | |||
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21:19 (cur | prev) +5 Prox talk contribs | |||
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21:18 (cur | prev) +21 Prox talk contribs | |||
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21:18 (cur | prev) +382 Prox talk contribs (new page 1.6.1) |
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N 21:13 | SetVolumetricShadowsEnabled 8 changes history +859 [FileEX; Prox (7×)] | |||
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21:13 (cur | prev) +45 Prox talk contribs | |||
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20:43 (cur | prev) 0 FileEX talk contribs (→See Also) | |||
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20:28 (cur | prev) +1 Prox talk contribs (→Example) | ||||
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20:27 (cur | prev) +1 Prox talk contribs (→Example) | ||||
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20:27 (cur | prev) +1 Prox talk contribs | |||
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20:26 (cur | prev) +1 Prox talk contribs | ||||
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20:26 (cur | prev) +58 Prox talk contribs | ||||
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20:24 (cur | prev) +752 Prox talk contribs (create new page) |
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N 21:10 | IsVolumetricShadowsEnabled 2 changes history +569 [Prox (2×)] | |||
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21:10 (cur | prev) +18 Prox talk contribs (→Example) | ||||
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21:08 (cur | prev) +551 Prox talk contribs (Created page with "{{Client function}} __NOTOC__ {{Added feature/item|1.6.1|1.6.0|22716| This function is used to check whether the shadow enabled or not. }} ==Syntax== <syntaxhighlight lang="lua"> bool isVolumetricShadowsEnabled () </syntaxhighlight> ===Returns=== Returns ''true'' if enabled, ''false'' otherwise. ==Example== This example check if volumetric shadows enabled or not. <syntaxhighlight lang="lua"> addCommandHandler('isvolumetricshadows', function() print(isVolumetri...") |
m 10:29 | IsTimerPaused diffhist −11 Justns talk contribs |
10:26 | SetTimerPaused diffhist −11 Justns talk contribs |
5 September 2024
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12:37 | DxDrawModel3D 4 changes history +189 [TEDERIs (4×)] | |||
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12:37 (cur | prev) +238 TEDERIs talk contribs | ||||
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12:31 (cur | prev) 0 TEDERIs talk contribs | ||||
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12:30 (cur | prev) +25 TEDERIs talk contribs | ||||
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12:29 (cur | prev) −74 TEDERIs talk contribs |
m 08:39 | RestoreAllGameBuildings diffhist +31 FileEX talk contribs |
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m 08:38 | RemoveAllGameBuildings 2 changes history +31 [FileEX (2×)] | |||
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08:38 (cur | prev) +12 FileEX talk contribs | |||
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08:37 (cur | prev) +19 FileEX talk contribs |
N 06:53 | SetTimerPaused diffhist +1,003 Dragon talk contribs (Created page with "{{Server client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22701| This function allows you to pause existing running timers and resume existing paused ti...") |
N 06:53 | IsTimerPaused diffhist +1,044 Dragon talk contribs (Created page with {{Server client function}} __NOTOC__ {{New feature/item|3.0161|1.6.0|22701| This function allows you to check whether a timer is paused. }} ==Syntax== <syntaxhighlight lang="lua"> bool isTimerPa...) |
4 September 2024
N 12:20 | IsObjectRespawnable diffhist +846 FileEX talk contribs (Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22708|This function checks if the object has respawn enabled, which can be toggled using toggleObjectRespawn.}} ==Syntax== <syntaxhighlight lang="lua">bool isObjectRespawnable( object theObject )</syntaxhighlight> {{OOP||object:isRespawnable}} ===Required Arguments=== *'''theObject:''' an object element. ===Returns=== Returns true if the object has respawning enabled, false otherwise. ==Examp...") |
m 12:11 | ToggleObjectRespawn diffhist +96 FileEX talk contribs |
m 12:10 | RespawnObject diffhist +150 FileEX talk contribs |
m 11:57 | SetVehicleComponentRotation diffhist −27 FileEX talk contribs |
m 11:56 | SetVehicleComponentScale diffhist −25 FileEX talk contribs |
2 September 2024
30 August 2024
11:11 | DxGetBlendMode diffhist −18 1Lorenzo talk contribs |
11:10 | DxSetShaderTransform diffhist −18 1Lorenzo talk contribs |
29 August 2024
14:25 | DxSetShaderTransform diffhist +1,409 FIY9AL talk contribs (→Example) |
14:14 | DxGetBlendMode diffhist +502 FIY9AL talk contribs (→Example) |
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14:11 | HU/dxDrawMaterialPrimitive 2 changes history +562 [FIY9AL (2×)] | |||
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14:11 (cur | prev) +36 FIY9AL talk contribs (→Példa) | ||||
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14:10 (cur | prev) +526 FIY9AL talk contribs (→Példa) |
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13:55 | DxDrawMaterialPrimitive 5 changes history +563 [FIY9AL (5×)] | |||
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13:55 (cur | prev) +37 FIY9AL talk contribs (→Example) | ||||
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13:54 (cur | prev) +526 FIY9AL talk contribs (→Example) | ||||
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13:53 (cur | prev) −507 FIY9AL talk contribs Tag: Manual revert | ||||
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13:52 (cur | prev) +5 FIY9AL talk contribs (Undo revision 77048 by Dmi7ry (talk)) Tag: Undo | ||||
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13:51 (cur | prev) +502 FIY9AL talk contribs (The dxDrawMaterialPrimitive function in MTA allows you to draw 2D or 3D textured primitives by passing the vertex data directly as individual arguments.) |
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N 10:55 | EngineStreamingRequestModel 3 changes history +1,569 [TheNormalnij (3×)] | |||
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10:55 (cur | prev) +339 TheNormalnij talk contribs (References counter) | ||||
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09:48 (cur | prev) −6 TheNormalnij talk contribs | ||||
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09:47 (cur | prev) +1,236 TheNormalnij talk contribs (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.1|22676|This function sends a loading request to the game model streamer.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineStreamingRequestModel( number modelID [, boolean addRef = false, boolean isBlocking = false ] ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to get flags. ===Optional Arguments=== {{OptionalArg}} * '''addRef''': increase references counter to pr...") |
N 09:59 | EngineStreamingReleaseModel diffhist +1,108 TheNormalnij talk contribs (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.1|22676|This function sends a unloading request to the game model streamer.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineStreamingReleaseModel( number modelID [, boolean removeRef = false ] ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to unload. ===Optional Arguments=== {{OptionalArg}} * '''removeRef''': decrease references counter. ===Returns=== Returns ''tr...") |
N 09:16 | EngineStreamingGetModelLoadState diffhist +611 TheNormalnij talk contribs (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.1|22676|This function returns load state of model.}} ==Syntax== <syntaxhighlight lang="lua"> string engineStreamingGetModelLoadState( number modelID ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to get flags. ===Returns=== Returns ''string'' with model load state. Possible load states: * unloaded - model is not loaded. * loaded - model is loaded. * requested - model is wa...") |
28 August 2024
11:08 | CreateBuilding diffhist −1 TheNormalnij talk contribs |
19 August 2024
00:43 | EnginePreloadWorldArea diffhist −14 Megadreams talk contribs (Fixed return type (nil - function returns nothing)) |
18 August 2024
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N 19:37 | EnginePreloadWorldArea 2 changes history +1,305 [FileEX (2×)] | |||
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19:37 (cur | prev) +40 FileEX talk contribs | |||
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19:35 (cur | prev) +1,265 FileEX talk contribs (Created page with "{{Client function}} __NOTOC__ This function allows a specific area to be loaded '''immediately''', which can be useful when teleporting a player. The function is not based on a radius, but a specific zone is loaded. ==Syntax== <syntaxhighlight lang="lua"> bool enginePreloadWorldArea(float x, float y, float z [, string loadingOption = "all" ] ) </syntaxhighlight> ===Required Arguments=== *'''x:''' Position in the X axis. *'''y:''' Position in the Y axis *'''z:''' Pos...") |