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  • {{Note| You can't add a map to a running resource.}} ...in, and 'path' is the path from the root directory of the resource to the file.
    1 KB (192 words) - 05:04, 11 August 2019
  • ...t tree. This could be used for loading an external map, or part of another map. *'''parent:''' The node you wish to be the parent of the new map data.
    1 KB (183 words) - 16:50, 20 January 2024
  • ...e element tree into XML. This is a format that can then be loaded as a map file. Each element represents a single XML node. ...resource's data to an [https://forum.mtasa.com/topic/126081-map-files map file] (untested)
    1 KB (143 words) - 23:19, 11 January 2023
  • This function retrieves the root element of a certain [[map]] in a specified [[resource]]. *'''theResource:''' the resource where the map is located
    2 KB (194 words) - 16:33, 1 January 2015
  • ...e an object's rotation while playing a map. The object can be from the map file or created in a script. In this example, I refer to an object in the map file with the ID "pirateship":
    2 KB (240 words) - 16:17, 13 February 2015
  • ...function are placed in the element tree with their parent as the 'dynamic' map element. ...es a "flag" element, named "blue", which will be at the resource's dynamic map.
    1 KB (182 words) - 19:52, 15 April 2021
  • ...ta item of the element (the <nowiki>id=".."</nowiki> attribute in the .map file), NOT the model ID, weapon ID or similiar.}} *'''id:''' The ID of the element as it appears in the XML file or as set by [[setElementID]].
    2 KB (220 words) - 14:41, 26 March 2017
  • [[File:Tre.png|frame|Element tree]] ...nt. This is directly related to the set of running [[resources]] and their map files' XML layout, although it can be changed at run-time by scripts.
    7 KB (1,039 words) - 08:12, 24 October 2022
  • <pageclass class="#3cc882" subcaption="File function"></pageclass> This function attempts to read a double (native type) from a file and return it. The amount of bytes read should be eight.
    3 KB (349 words) - 03:04, 23 January 2022
  • This function attempts to read a double (native type) from a file and return it. The amount of bytes read should be eight. double file:readDouble ()
    3 KB (343 words) - 23:42, 16 January 2022
  • [[File:Radar.jpg|256px|thumb|right|Map being draw on the screen]] This function allows you to get the world position from a clicked F11 map position.
    4 KB (567 words) - 05:38, 3 March 2023
  • The map manager is a resource included in the MTA DM server suite. It offers comman ...includes a web listing which auto updates and highlights the current mode/map combination.
    9 KB (1,213 words) - 09:38, 7 March 2015
  • ==File functions== ==Map functions==
    3 KB (285 words) - 12:38, 16 January 2022
  • ...t contains a collection of files - including script files, plus a ''meta'' file that describes how the resource should be loaded. A resource can be seen as * '''Resource''' - A zip file or folder containing a meta.xml file and a number of resource items. These are placed in the ''mods/deathmatch/r
    5 KB (782 words) - 21:37, 20 August 2021
  • If the .map file contains: ...or example: 'teamBase 3' would output 'Team Base 3: Factory' with the .map file below, even though it's no base.
    2 KB (268 words) - 03:29, 1 January 2015
  • [[File:Mtalogo.png|left|100px]]'''Willkommen im Multi Theft Auto Wiki.''' Hier fin ...un kannst, um uns bei der Verbesserung von MTA zu helfen]] - erstelle eine Map, einen Gamemode, hilf uns beim Dokumentieren von Skriptfunktionen, schreibe
    9 KB (1,201 words) - 22:19, 2 January 2022
  • [[File:Mtalogo.png|left|100px]]'''Willkommen im Multi Theft Auto Wiki.''' Hier fin ...un kannst, um uns bei der Verbesserung von MTA zu helfen]] - erstelle eine Map, einen Gamemode, hilf uns beim Dokumentieren von Skriptfunktionen, schreibe
    9 KB (1,213 words) - 22:18, 2 January 2022
  • This function is used to return an attribute of a node in a configuration file. ...on file and be used in all maps. Here's an example where the configuration file is an XML document:
    1 KB (198 words) - 14:50, 6 August 2016
  • ===Map Files=== Map files are basically XML documents with a .map extension. They define an environment to play one or more specific gamemode
    8 KB (1,232 words) - 17:39, 21 August 2012
  • [[File:Mtalogo.png|left|100px|link=http://wiki.multitheftauto.com/]]Welkom bij de <div style="float:right; width: 32px;">[[File:Input-gaming.png‎|link=]]</div>
    5 KB (700 words) - 16:39, 23 January 2022
  • ...tiple maps; also, people can create .map files for the gamemode with MTA's map editor, which is much more convenient than writing code. ...:Race. It allows user-made maps with lots of possibilities within the .map file. To alter spawnpoints, objects, etc., the user doesn't need to edit the gam
    9 KB (1,419 words) - 19:49, 19 April 2020
  • ...i dei file che i tuoi script ([[IT/Risorsa|risorse]]) andranno scritti nel file ''meta.xml''. ...server che vuoi usare un'immagine nello script dovrai inserire il nome del file immagine nel meta.xml.<br />
    5 KB (758 words) - 00:45, 3 January 2022
  • ==File functions== ==Map functions==
    3 KB (332 words) - 16:18, 11 April 2021
  • ...layed lots (i.e. weapon fire), it is recommend that you convert your audio file to a one channel (mono) WAV with sample rate of 22050 Hz or less. Also cons *'''soundPath:''' raw data or [[filepath]] to the sound file you want to play. ('''Note:''' Playing sound files from other resources req
    3 KB (451 words) - 16:34, 3 November 2023
  • ==File functions== ==Map functions==
    3 KB (358 words) - 12:59, 30 April 2024
  • [[File:Mtalogo.png||100px|link=https://wiki.multitheftauto.com/]] ...y [[How you can help|things you can do to help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write t
    8 KB (1,118 words) - 00:49, 27 May 2019
  • The ''meta.xml'' file presents MTA with a set of metadata, such as the resource's name, the scrip ** '''type:''' The type of this resource, that can be "gamemode", "script", "map" or "misc".
    11 KB (1,648 words) - 10:43, 31 October 2023
  • [[File:Mtalogo.png||100px|link=https://wiki.multitheftauto.com/]] ...y [[How you can help|things you can do to help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write t
    8 KB (1,130 words) - 20:31, 31 May 2022
  • ==File functions== ==Map functions==
    3 KB (344 words) - 11:15, 16 December 2020
  • [[File:Mtalogo.png|left|100px|link=https://wiki.multitheftauto.com/]]'''Welcome to ...y [[How you can help|things you can do to help us]] improve MTA - create a map, a gamemode, help document scripting functions, write example code, write t
    8 KB (1,146 words) - 20:22, 14 April 2018
  • [[File:Mtalogo.png|left|100px]]'''Vítejte na Multi Theft Auto Wiki!''' Na této w <div style="float:right; width: 32px;">[[File:Input-gaming.png‎]]</div>
    9 KB (1,399 words) - 21:12, 12 October 2022
  • ** '''type:''' A resource típusa, ami lehet "gamemode", "script", "map" vagy "misc". ...ntésre. ''(Note: cache=false files are started at the client first, so lua file load order might differ when mixing cache settings)''
    9 KB (1,382 words) - 20:22, 21 February 2021
  • ...f element you want a list of. This is the same as the tag name in the .map file, so this can be used with a custom element type if desired. Built in types With this map file:
    3 KB (400 words) - 03:29, 1 January 2015
  • *'''x:''' A floating point number representing the X coordinate on the map. *'''y:''' A floating point number representing the Y coordinate on the map.
    3 KB (473 words) - 22:19, 7 January 2022
  • ...et delle [[IT/Introduzione alle Risorse|risorse]] in esecuzione, e ai loro file delle mappe nel formato XML, anche se può essere cambiata a run-time dagli Tutti gli elementi che vengono creati all'interno di script o di file .map sono elementi secondari della risorsa a cui appartengono. Così, più eleme
    7 KB (988 words) - 09:57, 5 August 2011
  • This function replaces the given model ID with the model contained in a DFF file loaded by [[engineLoadDFF]]. This function supports [[vehicle|vehicles]], [ ...g this function on them. If you want to replace models in the original GTA map, use one of the [[EngineReplaceModel notes|methods shown here]].
    4 KB (582 words) - 21:45, 29 April 2024
  • '''*''' Pixels are just a string to Lua, so they can be saved to a file or even sent over the 'internet'. ...' - A few less bytes, still quite big for net transfers. Can be saved to a file and read by Photoshop and browsers etc.
    2 KB (366 words) - 14:22, 29 August 2023
  • ==File(Dosya) fonksiyonları== ==Map(Harita) fonksiyonları==
    3 KB (353 words) - 16:18, 11 April 2021
  • ...un archivio zip contenente dei file - tra cui gli script essenziali ed un file ''meta'' che descrive al [[IT/Server|server]] come la risorsa dev'essere ca ...lla contenente un file [[IT/Meta.xml|meta.xml]] e un certo numero di altri file (''resource items''). Questa va posizionata nella cartella <syntaxhighlight
    4 KB (632 words) - 13:41, 2 July 2014
  • [[File:Mtalogo.png|left|100px|link=https://wiki.multitheftauto.com/index.php?title <div style="float:right; width: 32px;">[[File:Input-gaming.png‎|link=]]</div>
    9 KB (1,261 words) - 22:23, 3 May 2023
  • ...t is tartalmazhat, emelett a játékosok létrehozhatnak .map fájlokat az MTA map editorjában, amely sokkal kényelmesebb, mint a kódírás. ...mode" nyilvánvaló példája az MTA:Race. Ez sok lehetőséget tesz lehetővé a .map fájlon belül. A spawnpoint-ok, object-ek stb. módosításához nem kell
    9 KB (1,550 words) - 18:13, 18 November 2018
  • ...example, if there is an element of type "flag" (e.g. <flag />) in the .map file, the using "flag" as the type argument would find it. ...f element you want a list of. This is the same as the tag name in the .map file, so this can be used with a custom element type if desired. Built in types
    6 KB (823 words) - 20:00, 14 October 2018
  • [[File:Mtalogo.png|left|100px|link=http://wiki.multitheftauto.com/]]'''Üdvözöll <div style="float:right; width: 32px;">[[File:Input-gaming.png‎|link=]]</div>
    8 KB (1,335 words) - 22:25, 2 January 2022
  • Consider the following map file:
    2 KB (196 words) - 13:51, 6 August 2016
  • .... Támogatja a MTA:Race mapokat, és az MTA:SA DM mapokat egyaránt, melyek a map editor-ban lettek lérehozva. ...ps/1.0/raceconv.zip batch converter], hogy az összes MTA:Race mapot MTA:SA map-ba konvertálja.
    10 KB (1,343 words) - 11:38, 5 November 2018
  • ...e per la stessa gamemode, o è anche possibile creare delle mappe grazie al map editor di MTA. ...è MTA:Race: permette ai giocatori di caricare mappe personalizzate(i file .map). Non c'è bisogno di modificare la gamemode stessa per cambiare gli spawnp
    10 KB (1,401 words) - 11:41, 11 June 2023
  • This example shows how to set the double-sidedness of an object in a map file. <map mod="deathmatch">
    1 KB (173 words) - 16:30, 6 August 2016
  • If you wanted to find the 'instructions' node in a map file like this: <map version="2.0">
    1 KB (185 words) - 16:14, 13 February 2015
  • * New map image in F11 * Added opacity keys to radar map and reduced its memory usage
    3 KB (300 words) - 07:47, 29 September 2014
  • [[File:Mtalogo.png|left|100px|link=http://wiki.multitheftauto.com/]]'''Vitajte na <div style="float:right; width: 32px;">[[File:Input-gaming.png‎|link=]]</div>
    8 KB (1,217 words) - 22:26, 2 January 2022
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