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- {{Client function}} This function is used to reset the world sounds to the default setting.709 bytes (80 words) - 19:47, 28 October 2019
- <pageclass class="client"></pageclass> ...s page is heavily work-in-progress. I am focusing on client-side scripting functions. Feel free to discuss them in the "discussion" tab of each page.3 KB (234 words) - 18:18, 10 April 2014
- {{Server client function}} Tells you how long an ingame minute takes in real-world milliseconds. The default GTA value is 1000.599 bytes (68 words) - 09:32, 12 July 2017
- <pageclass class="client"></pageclass> ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/2 KB (269 words) - 21:33, 29 April 2024
- '''Funkcje client-side można znaleźć [[Funkcje po stronie klienta|tutaj]].''' ==Account functions==3 KB (285 words) - 12:38, 16 January 2022
- {{Client event}} This event is called when a vehicle weapon hits an element or the world.2 KB (233 words) - 20:42, 5 April 2020
- {{Client event}} ...] is to be used. This event allows detection of click positions of the 3D world.2 KB (253 words) - 14:28, 20 May 2018
- {{Client function}} This function allows you to check if certain world sound effects have not been disabled by [[setWorldSoundEnabled]]1 KB (179 words) - 20:44, 30 April 2017
- ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.3 KB (332 words) - 16:18, 11 April 2021
- {{Server client function}} ...distance of render. '''Setting this less than 5 will cause problems to the client.'''1 KB (151 words) - 20:08, 15 March 2021
- ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.3 KB (358 words) - 12:59, 30 April 2024
- {{Client function}} ....4.1|6948|This function gets the distance from the [[camera]] at which the world starts rendering. For more information about this please refer to [[setNear1 KB (125 words) - 16:07, 27 November 2014
- {{Client function}} ...ture/item|1.5.9|1.5.8|20704|This function re-streams everything in the GTA world.}}868 bytes (91 words) - 18:37, 16 June 2023
- {{Server client function}} {{World functions}}530 bytes (58 words) - 18:44, 11 August 2010
- {{Client function}} {{Client world functions}}560 bytes (55 words) - 02:15, 13 December 2019
- {{Server client function}} {{World functions}}608 bytes (67 words) - 18:34, 7 March 2010
- ...: SA copy that a [[player]] is using (so it has more information about the world), but it can also be the [[Element/Console|server console]]. ...for example. However, the server console is protected against some of that functions: it can't get kicked or banned.960 bytes (145 words) - 10:12, 22 June 2014
- {{Client function}} *'''x:''' A float of the 3D x position of the DGS 3D Text in the world.952 bytes (147 words) - 00:24, 6 May 2020
- {{Client function}} *'''fx, fy, fz:''' the world coordinates where the effect originates.1,006 bytes (127 words) - 15:03, 8 December 2015
- {{Server client function}} -- Remove all world models975 bytes (123 words) - 06:04, 11 August 2019