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  • ...arkers are often used to mark spots and trigger some sort of action when a player goes into them. The element type of this class is '''"marker"'''.
    1 KB (164 words) - 09:51, 15 April 2021
  • {{OOP|This function is a static function underneath the Account class.|Account.getType||}} addCommandHandler("accountInfo", function(player, cmd, accountName)
    1 KB (154 words) - 16:58, 26 May 2024
  • {| class="wikitable" border="0" {| class="wikitable" border="0"
    10 KB (1,343 words) - 11:38, 5 November 2018
  • The team class represents player teams. Players on the same team can use team features such as teamchat or f The element type of this class is: '''"team"'''.
    1 KB (182 words) - 11:17, 15 December 2021
  • When a player was shot by a weapon, the respective weapon ID is the damage type ID. The w :{|class="wikitable sortable" style="width: auto; table-layout: fixed;"
    2 KB (246 words) - 09:44, 12 July 2023
  • <section name="Server" class="server" show="true"> <section name="Client" class="client" show="true">
    3 KB (422 words) - 22:33, 18 December 2014
  • ...r a constructor, use a capital letter for the first character. (Player not player). * Likewise, if it's an object function such as "player:setName", use lowercase.
    1 KB (145 words) - 10:30, 1 August 2023
  • ...r a constructor, use a capital letter for the first character. (Player not player). * Likewise, if it's an object function such as "player:setName", use lowercase.
    1 KB (146 words) - 14:36, 3 February 2021
  • ...e transformation matrix of a specific bone. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted.}} ...n this page, see the [[Lua matrix library]]. Using the built-in [[matrix]] class is also recommended.}}
    2 KB (232 words) - 20:25, 12 December 2023
  • {{OOP|This function is a static function underneath the Account class.|Account.getAllBySerial||}} function (player, cmd)
    1 KB (159 words) - 13:24, 12 April 2021
  • ...r a constructor, use a capital letter for the first character. (Player not player). * Likewise, if it's an object function such as "player:setName", use lowercase.
    1 KB (153 words) - 18:07, 5 May 2021
  • ...esenta piccole icone o segnalini che possono essere mostrati sul radar del player. Il ''type'' di questa class è '''"blip"'''.
    1 KB (143 words) - 10:09, 15 April 2021
  • ...connections or disconnections. They usually are the MTA: SA copy that a [[player]] is using (so it has more information about the world), but it can also be All client-managing functions operate on both player and server console elements, so the element responsible for a kick can be t
    960 bytes (145 words) - 10:12, 22 June 2014
  • {{OOP|This function is a static function underneath the ACL Group class.|[[aclgroup|ACLGroup]].list||}} function showGroups(player)
    1 KB (189 words) - 18:30, 21 February 2021
  • {{OOP|This function is a static function underneath the Vehicle class.|[[Vehicle]].getNameFromModel}} This will retrieve the name of a car so its name can be displayed when the player chooses to spawn a car by model ID.
    2 KB (259 words) - 02:36, 19 April 2021
  • ...were given an ugly disgusting table to play with. Now, with the new Matrix class, we can make and magically manipulate Matrices. This is default constructor for the Matrix class and returns a Matrix object. You can instantiate a Matrix object in several
    5 KB (721 words) - 17:09, 16 February 2022
  • ...hings like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents t {{OOP_ZH-CN|This function is a static function underneath the ACL class.|[[ACL]].save||}}
    2 KB (237 words) - 07:13, 6 February 2021
  • ...e transformation matrix of a specific bone. Currently the [[Element/Player|Player]] and [[Element/Ped|Ped]] element types are accepted.}} ...n this page, see the [[Lua matrix library]]. Using the built-in [[matrix]] class is also recommended.}}
    1 KB (134 words) - 15:06, 15 January 2023
  • * Elements not in the sync world the player is in aren't synced. * When a player switches between two sync worlds, all the elements that have been modified
    2 KB (296 words) - 17:39, 11 November 2011
  • {{OOP|This function is a static function underneath the Vehicle class.|[[Vehicle]].getModelFromName}} <section class="server" name="Server">
    2 KB (318 words) - 19:53, 26 May 2017
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