CreateEffect: Difference between revisions
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{{Note|All effects have their own duration.}} | {{Note|All effects have their own duration.}} | ||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">effect createEffect ( string name, float x, float y, float z [, float rX, float rY, float rZ, float drawDistance = 0, soundEnable = false ] )</syntaxhighlight> | <syntaxhighlight lang="lua">effect createEffect ( string name, float x, float y, float z [, float rX, float rY, float rZ, float drawDistance = 0, bool soundEnable = false ] )</syntaxhighlight> | ||
{{OOP||[[Effect]]}} | {{OOP||[[Effect]]}} | ||
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==Example== | ==Example== | ||
This example allows you to create effect by using 'B' key (use mouse scroll up/down to switch effect). | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local effectSwitchUpKey = "mouse_wheel_up" | |||
local effectSwitchDownKey = "mouse_wheel_down" | |||
local effectCreateKey = "b" | |||
local effectNames = { | local effectNames = { | ||
"blood_heli","boat_prop","camflash","carwashspray","cement","cloudfast","coke_puff","coke_trail","cigarette_smoke", | "blood_heli", "boat_prop", "camflash", "carwashspray", "cement", "cloudfast", "coke_puff", "coke_trail", "cigarette_smoke", | ||
"explosion_barrel","explosion_crate","explosion_door","exhale","explosion_fuel_car","explosion_large","explosion_medium", | "explosion_barrel", "explosion_crate", "explosion_door", "exhale", "explosion_fuel_car", "explosion_large", "explosion_medium", | ||
"explosion_molotov","explosion_small","explosion_tiny","extinguisher","flame","fire","fire_med","fire_large","flamethrower", | "explosion_molotov", "explosion_small", "explosion_tiny", "extinguisher", "flame", "fire", "fire_med", "fire_large", "flamethrower", | ||
"fire_bike","fire_car","gunflash","gunsmoke","insects","heli_dust","jetpack","jetthrust","nitro","molotov_flame", | "fire_bike", "fire_car", "gunflash", "gunsmoke", "insects", "heli_dust", "jetpack", "jetthrust", "nitro", "molotov_flame", | ||
"overheat_car","overheat_car_electric","prt_blood","prt_boatsplash","prt_bubble","prt_cardebris","prt_collisionsmoke", | "overheat_car", "overheat_car_electric", "prt_blood", "prt_boatsplash", "prt_bubble", "prt_cardebris", "prt_collisionsmoke", | ||
"prt_glass","prt_gunshell","prt_sand","prt_sand2","prt_smokeII_3_expand","prt_smoke_huge","prt_spark","prt_spark_2", | "prt_glass", "prt_gunshell", "prt_sand", "prt_sand2", "prt_smokeII_3_expand", "prt_smoke_huge", "prt_spark", "prt_spark_2", | ||
"prt_splash","prt_wake","prt_watersplash","prt_wheeldirt","petrolcan","puke","riot_smoke","spraycan","smoke30lit","smoke30m", | "prt_splash", "prt_wake", "prt_watersplash", "prt_wheeldirt", "petrolcan", "puke", "riot_smoke", "spraycan", "smoke30lit", "smoke30m", | ||
"smoke50lit","shootlight","smoke_flare","tank_fire","teargas","teargasAD","tree_hit_fir","tree_hit_palm","vent","vent2", | "smoke50lit", "shootlight", "smoke_flare", "tank_fire", "teargas", "teargasAD", "tree_hit_fir", "tree_hit_palm", "vent", "vent2", | ||
"water_hydrant","water_ripples","water_speed","water_splash","water_splash_big","water_splsh_sml","water_swim","waterfall_end", | "water_hydrant", "water_ripples", "water_speed", "water_splash", "water_splash_big", "water_splsh_sml", "water_swim", "waterfall_end", | ||
"water_fnt_tme","water_fountain","wallbust","WS_factorysmoke" | "water_fnt_tme", "water_fountain", "wallbust", "WS_factorysmoke" | ||
} | } | ||
local effectID = 1 | |||
local effectName = effectNames[effectID] | |||
local effectCount = (#effectNames) -- there are 82 effects | |||
outputChatBox("Effect set to: #ffa500"..effectName.."#ffffff (ID: #ffa500"..effectID.."#ffffff)", 255, 255, 255, true) | |||
local function createEffectManually() | |||
local playerX, playerY, playerZ = getElementPosition(localPlayer) | |||
local effectX, effectY, effectZ = playerX, playerY, (playerZ + 2) | |||
local effectRX, effectRY, effectRZ = 0, 0, 0 | |||
local effectDrawDistance = 300 | |||
local effectSoundEnable = false | |||
outputChatBox("Created effect: #ffa500"..effectName.."#ffffff (ID: #ffa500"..effectID.."#ffffff)", 255, 255, 255, true) | |||
createEffect(effectName, effectX, effectY, effectZ, effectRX, effectRY, effectRZ, effectDrawDistance, effectSoundEnable) | |||
end | |||
bindKey(effectCreateKey, "down", createEffectManually) | |||
local function switchEffect(keyName) | |||
local effectSwitchUp = (keyName == effectSwitchUpKey) | |||
local effectSwitchFactor = (effectSwitchUp and 1 or -1) | |||
local effectSwitchTempID = (effectID + effectSwitchFactor) | |||
local effectSwitchID = (effectSwitchTempID > effectCount and 1 or effectSwitchTempID < 1 and effectCount or effectSwitchTempID) | |||
effectID = effectSwitchID | |||
effectName = effectNames[effectID] | |||
outputChatBox("Effect set to: #ffa500"..effectName.."#ffffff (ID: #ffa500"..effectID.."#ffffff)", 255, 255, 255, true) | |||
end | |||
bindKey(effectSwitchDownKey, "down", switchEffect) | |||
bindKey(effectSwitchUpKey, "down", switchEffect) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Latest revision as of 19:58, 21 July 2025
Creates an effect on specified position.
Syntax
effect createEffect ( string name, float x, float y, float z [, float rX, float rY, float rZ, float drawDistance = 0, bool soundEnable = false ] )
OOP Syntax Help! I don't understand this!
- Method: Effect(...)
Required Arguments
- name: A string contains effect name.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rX: A floating point number representing the rotation about the X axis in degrees.
- rY: A floating point number representing the rotation about the Y axis in degrees.
- rZ: A floating point number representing the rotation about the Z axis in degrees.
- drawDistance: A floating point number between 1 and 8191 which represents the draw distance of the effect, or 0 to use the default draw distance.
- soundEnable: to enable the sound of the effect.
Returns
Returns the effect element if creation was successful, false otherwise.
Example
This example allows you to create effect by using 'B' key (use mouse scroll up/down to switch effect).
local effectSwitchUpKey = "mouse_wheel_up" local effectSwitchDownKey = "mouse_wheel_down" local effectCreateKey = "b" local effectNames = { "blood_heli", "boat_prop", "camflash", "carwashspray", "cement", "cloudfast", "coke_puff", "coke_trail", "cigarette_smoke", "explosion_barrel", "explosion_crate", "explosion_door", "exhale", "explosion_fuel_car", "explosion_large", "explosion_medium", "explosion_molotov", "explosion_small", "explosion_tiny", "extinguisher", "flame", "fire", "fire_med", "fire_large", "flamethrower", "fire_bike", "fire_car", "gunflash", "gunsmoke", "insects", "heli_dust", "jetpack", "jetthrust", "nitro", "molotov_flame", "overheat_car", "overheat_car_electric", "prt_blood", "prt_boatsplash", "prt_bubble", "prt_cardebris", "prt_collisionsmoke", "prt_glass", "prt_gunshell", "prt_sand", "prt_sand2", "prt_smokeII_3_expand", "prt_smoke_huge", "prt_spark", "prt_spark_2", "prt_splash", "prt_wake", "prt_watersplash", "prt_wheeldirt", "petrolcan", "puke", "riot_smoke", "spraycan", "smoke30lit", "smoke30m", "smoke50lit", "shootlight", "smoke_flare", "tank_fire", "teargas", "teargasAD", "tree_hit_fir", "tree_hit_palm", "vent", "vent2", "water_hydrant", "water_ripples", "water_speed", "water_splash", "water_splash_big", "water_splsh_sml", "water_swim", "waterfall_end", "water_fnt_tme", "water_fountain", "wallbust", "WS_factorysmoke" } local effectID = 1 local effectName = effectNames[effectID] local effectCount = (#effectNames) -- there are 82 effects outputChatBox("Effect set to: #ffa500"..effectName.."#ffffff (ID: #ffa500"..effectID.."#ffffff)", 255, 255, 255, true) local function createEffectManually() local playerX, playerY, playerZ = getElementPosition(localPlayer) local effectX, effectY, effectZ = playerX, playerY, (playerZ + 2) local effectRX, effectRY, effectRZ = 0, 0, 0 local effectDrawDistance = 300 local effectSoundEnable = false outputChatBox("Created effect: #ffa500"..effectName.."#ffffff (ID: #ffa500"..effectID.."#ffffff)", 255, 255, 255, true) createEffect(effectName, effectX, effectY, effectZ, effectRX, effectRY, effectRZ, effectDrawDistance, effectSoundEnable) end bindKey(effectCreateKey, "down", createEffectManually) local function switchEffect(keyName) local effectSwitchUp = (keyName == effectSwitchUpKey) local effectSwitchFactor = (effectSwitchUp and 1 or -1) local effectSwitchTempID = (effectID + effectSwitchFactor) local effectSwitchID = (effectSwitchTempID > effectCount and 1 or effectSwitchTempID < 1 and effectCount or effectSwitchTempID) effectID = effectSwitchID effectName = effectNames[effectID] outputChatBox("Effect set to: #ffa500"..effectName.."#ffffff (ID: #ffa500"..effectID.."#ffffff)", 255, 255, 255, true) end bindKey(effectSwitchDownKey, "down", switchEffect) bindKey(effectSwitchUpKey, "down", switchEffect)
Changelog
Version | Description |
---|
1.4.0-9.06892 | Added drawDistance argument |
1.5.4-9.11631 | Added soundEnable argument |