DecodeString: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
string decodeString ( string algorithm, string input, table options [, function callback ] )   
string decodeString ( string algorithm, string input, [table options, function callback] )   
</syntaxhighlight>  
</syntaxhighlight>  


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*'''algorithm:''' The algorithm to use.
*'''algorithm:''' The algorithm to use.
*'''input:''' The input to decode.
*'''input:''' The input to decode.
*'''options:''' A [[table]] with options and other neccessary data for the algorithm, as detailed below.
*'''options:''' A [[table]] with options and other necessary data for the algorithm, as detailed below.


===Options for each algorithm===
===Options for each algorithm===
* ''tea'' ([https://en.wikipedia.org/wiki/Tiny_Encryption_Algorithm Tiny Encryption Algorithm])
* ''tea'' ([https://en.wikipedia.org/wiki/Tiny_Encryption_Algorithm Tiny Encryption Algorithm])
** '''key''': A key to decode the input with.
** '''key''': a key to decode the input with.
* ''aes128'' ([https://en.wikipedia.org/wiki/Tiny_Encryption_Algorithm Tiny Encryption Algorithm])
{{Added feature/item|1.5.9|1.5.8|20898|
** '''key''': A key to decode the input with.
* ''aes128'' ([https://en.wikipedia.org/wiki/Advanced_Encryption_Standard Advanced Encryption Standard] in CTR mode)
** '''iv''': The initialization vector that was generated by [https://wiki.multitheftauto.com/wiki/EncodeString encodeString] with the aes128 algorithm.
** '''key''': a key to decode the input with.
** '''iv''': the initialization vector that was generated by [[encodeString]] for this combination of data and encryption algorithm.
}}
{{Added feature/item|1.5.9|1.5.8|21055|
* ''rsa'' ([https://en.wikipedia.org/wiki/RSA_(cryptosystem) Rivest-Shamir-Adleman] in OAEP with SHA-1 mode)
** '''key''': a private key to decode the input.
|21055}}
{{Added feature/item|1.6.0|1.6.1|22408|
* ''base64'' ([https://en.wikipedia.org/wiki/Base64 Base64 Encoding Algorithm])
** '''variant''': a string that defines the encoding variant. (Currently only "URL" is available)
|22408}}
{{Added feature/item|1.6.0|1.6.1|22408|
* ''base32'' ([https://en.wikipedia.org/wiki/Base32 Base32 Encoding Algorithm])
** '''variant''': a string that defines the encoding variant. (Currently only "Hex" is available)
|22408}}
{{Added feature/item|1.6.0|1.6.1|23219|
* ''zlib'' ([https://en.wikipedia.org/wiki/Zlib Zlib Compression Algorithm])
** '''format''': a string or number that defines compression format. (gzip, zlib, raw or [https://www.zlib.net/manual.html#Advanced window size number]) (default: auto) (please note that automatic determination of format may not be reliable in some cases due to the nature of compression algorithm)
|23219}}


===Optional Arguments===
===Optional Arguments===
{{New items|3.0158|1.5.7|
*'''callback:''' providing a callback will run this function asynchronously, the arguments to the callback are the same as the returned values below.
*'''callback:''' providing a callback will run this function asynchronously, the arguments to the callback are the same as the returned values below.
|20394}}
===Returns===
===Returns===
Returns the decoded string if successful, ''false'' otherwise. If a callback was provided, the decoded string is argument to the callback.
Returns the decoded string if successful, ''false'' otherwise. If a callback was provided, the decoded string is argument to the callback.


==Example==  
==Example==  
Adds an ''/decode'' command in which you can provide an algorithm, key and data to decode.


<section name="Server" class="server" show="true">
<section name="Server" class="server" show="true">
Adds a ''/decode'' command in which you can provide an algorithm, key and data to decode.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler("decode",  
addCommandHandler("decode",  

Latest revision as of 10:11, 19 May 2025

This function decodes an encoded string using the specified algorithm. The counterpart of this function is encodeString.

Syntax

string decodeString ( string algorithm, string input, [table options, function callback] )  

Required Arguments

  • algorithm: The algorithm to use.
  • input: The input to decode.
  • options: A table with options and other necessary data for the algorithm, as detailed below.

Options for each algorithm

  • aes128 (Advanced Encryption Standard in CTR mode)
    • key: a key to decode the input with.
    • iv: the initialization vector that was generated by encodeString for this combination of data and encryption algorithm.
BETA: NEW FEATURE (BUILD: 1.6.1 r22408)
BETA: NEW FEATURE (BUILD: 1.6.1 r22408)
BETA: NEW FEATURE (BUILD: 1.6.1 r23219)
  • zlib (Zlib Compression Algorithm)
    • format: a string or number that defines compression format. (gzip, zlib, raw or window size number) (default: auto) (please note that automatic determination of format may not be reliable in some cases due to the nature of compression algorithm)

Optional Arguments

  • callback: providing a callback will run this function asynchronously, the arguments to the callback are the same as the returned values below.

Returns

Returns the decoded string if successful, false otherwise. If a callback was provided, the decoded string is argument to the callback.

Example

Click to collapse [-]
Server

Adds a /decode command in which you can provide an algorithm, key and data to decode.

addCommandHandler("decode", 
    function(player, _, algorithm, key, ...)
        if algorithm and key then
            local text = table.concat({...}, " ")
            if type(text) == "string" and text ~= "" then
                local decoded = decodeString(algorithm, text, { key = key })
                if decoded then
                    outputChatBox("The result of " .. algorithm .. " decoding is: " .. decoded, player)
                else
                    outputChatBox("Failed to decode. Make sure that all arguments are valid.", player, 255, 0, 0)
                end
            else
                outputChatBox("Please specify text in the command.", player, 255, 0, 0)
            end
        else
            outputChatBox("Invalid algorithm and/or key.", player, 255, 0, 0)
        end
    end
)

See Also