FxAddGunshot: Difference between revisions

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==Example==
==Example==
This page lacks an example
This example adds a sparks in front of your face
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler("fshot", function()
addCommandHandler("fshot", function()
     local x, y, z = getElementPosition(localPlayer)
     local x, y, z = getElementPosition(localPlayer)
     fxAddGunshot(x, y+0.5, z+0.5, 0, 0, 0, true)
     fxAddGunshot(x, y+0.5, z+0.5, 0, 0, 0, true)
end)[/lua]
end)
</syntaxhighlight>
</syntaxhighlight>



Revision as of 00:49, 9 June 2012

Gunshot

This function creates a gunshot particle effect.

Syntax

bool fxAddGunshot ( float posX, float posY, float posZ, float dirX, float dirY, float dirZ, [bool includeSparks=true] )

Required Arguments

  • posX, posY, posZ: the world coordinates where the effect originates.
  • dirX, dirY, dirZ: a direction vector indicating where the bullet is fired.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • includeSparks: A bool representing whether the particle effect will generate sparks.

Returns

Returns a true if the operation was successful, false otherwise.

Example

This example adds a sparks in front of your face

addCommandHandler("fshot", function()
    local x, y, z = getElementPosition(localPlayer)
    fxAddGunshot(x, y+0.5, z+0.5, 0, 0, 0, true)
end)

See Also