GetEffectDensity: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
Line 7: Line 7:
==Syntax==
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float getEffectDensity( effect theEffect )
float getEffectDensity ( effect theEffect )
</syntaxhighlight>
</syntaxhighlight>



Revision as of 20:14, 22 June 2014

ADDED/UPDATED IN VERSION 1.4 r6208 :

This function gets the level of density the effect.

Syntax

float getEffectDensity ( effect theEffect )

Required Arguments

  • effect: The name of the effect.

Example

Click to collapse [-]
Client
[Lua]
addCommandHandler("ses", 
function (cmd)
   local density = 4
   local x, y, z = getElementPosition (localPlayer)
   local effect = createEffect ("cement", x, y, z)
   setEffectDensity (effect, density)
   getEffectDensity (effect)
end)

See also