GetEffectSpeed: Difference between revisions
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float getEffectSpeed ( effect theEffect ) | float getEffectSpeed ( effect theEffect ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[effect]]:getSpeed|speed|setEffectSpeed}} | |||
===Required Arguments=== | ===Required Arguments=== |
Revision as of 16:41, 26 November 2014
Syntax
float getEffectSpeed ( effect theEffect )
OOP Syntax Help! I don't understand this!
- Method: effect:getSpeed(...)
- Variable: .speed
- Counterpart: setEffectSpeed
Required Arguments
- theEffect: The effect to get the speed of.
Returns
Returns float containing the effect's speed, false if invalid arguments were specified.
Example
This example adds command ges that creates crate explosion effect at the player's position and outputs its speed to the chatbox.
[Lua] addCommandHandler("ges", function (cmd) local x, y, z = getElementPosition(localPlayer) local effect = createEffect("explosion_crate", x, y, z) outputChatBox("The speed: " .. tostring(getEffectSpeed(effect))) end)