GetPlayerContactElement: Difference between revisions

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__NOTOC__
__NOTOC__
{{Server client function}}
{{Server client function}}
{{Deprecated}}
This function detects the element a player is standing on. This can be a vehicle or an object.  Note that the server is unable to retrieve contact elements that are created clientside.
This function detects the element a player is standing on. This can be a vehicle or an object.  Note that the server is unable to retrieve contact elements that are created clientside.



Revision as of 14:13, 20 January 2009

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does.

This function detects the element a player is standing on. This can be a vehicle or an object. Note that the server is unable to retrieve contact elements that are created clientside.

Syntax

element getPlayerContactElement ( player thePlayer )

Required Arguments

  • thePlayer: The player you want to get the element he is touching from.

Returns

Returns an object or a vehicle if the player is standing on one, false if he is touching none or is a invalid player.

Example

This clientside function outputs the name of the vehicle the specified player is standing on, or a message saying he isn't on one.

function outputContactVehicleMessage ( thePlayer )
  local elementStandingOn = getPlayerContactElement( thePlayer )
  if getElementType( elementStandingOn ) == "vehicle" then
    local vehicleName = getVehicleName( elementStandingOn )
    outputChatBox( "The player is standing on a " .. vehicleName .. "." )
  else
    outputChatBox( "The player isn't standing on any vehicle." )
  end
end

See Also