GetPlayerContactElement
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This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does. | |
This function detects the element a player is standing on. This can be a vehicle or an object. Note that the server is unable to retrieve contact elements that are created clientside.
Syntax
element getPlayerContactElement ( player thePlayer )
Required Arguments
Returns
Returns an object or a vehicle if the player is standing on one, false if he is touching none or is a invalid player.
Example
This clientside function outputs the name of the vehicle the specified player is standing on, or a message saying he isn't on one.
function outputContactVehicleMessage ( thePlayer ) local elementStandingOn = getPlayerContactElement( thePlayer ) if getElementType( elementStandingOn ) == "vehicle" then local vehicleName = getVehicleName( elementStandingOn ) outputChatBox( "The player is standing on a " .. vehicleName .. "." ) else outputChatBox( "The player isn't standing on any vehicle." ) end end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState