GuiCreateTabPanel: Difference between revisions

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__NOTOC__  
__NOTOC__  
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
{{Client function}}
This fake function is for use with blah & blah and does blahblahblabhalbhl
This function creates a Tab Panel, which acts as a template to create Tabs upon.


==Syntax==  
==Syntax==  
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
returnType functionName ( arguments )
element guiCreateTabPanel ( float x, float y, float width, float height, [ bool relative = false, gui-element parent = nil ] )
</syntaxhighlight>  
</syntaxhighlight>
{{OOP||[[Element/GUI/Tab panel|GuiTabPanel]]||}}


===Required Arguments===  
===Required Arguments===  
<!-- List each argument one per line. This should be the argument's name as in the argument list above, NOT the argument's data type -->
[[Image:gui-tabpanelandtab.png|frame|Example GUI tab panel with two tabs.]]
*'''argumentName:''' description
*'''x:''' A float of the 2D x position of the GUI tab panel on a player's screen. This is affected by the ''relative'' argument.
*'''y:''' A float of the 2D y position of the GUI tab panel on a player's screen. This is affected by the ''relative'' argument.
*'''width:''' A float of the width of the GUI tab panel. This is affected by the ''relative'' argument.
*'''height:''' A float of the height of the GUI tab panel. This is affected by the ''relative'' argument.


<!-- Only include this section below if there are optional arguments -->
===Optional Arguments===  
===Optional Arguments===  
{{OptionalArg}}  
{{OptionalArg}}  
*'''argumentName2:''' description
*'''relative:''' This is whether sizes and positioning are relative.  If this is ''true'', then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.
*'''argumentName3:''' description
*'''parent:''' This is the parent that the tab panel is attached to.  If the ''relative'' argument is true, sizes and positioning will be made relative to this parent. If the ''relative'' argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning.


===Returns===
===Returns===
<!-- Make this descriptive. Explain what cases will return false. If you're unsure, add a tag to it so we can check -->
Returns a GUI tab panel element if successful, ''false'' otherwise.
Returns ''true'' if blah, ''false'' otherwise.


==Example==  
==Example==  
<!-- Explain what the example is in a single sentance -->
This example creates a information window and adds two tabs to a "tabPanel" tabpanel, and adds some other gui elements to it.
This example does...
<!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear and well commented, the other optimized -->
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
local myWindow = guiCreateWindow ( 0, 0, 0.5, 0.4, "Information", true )--create a window which has "Information" in the title bar.
blabhalbalhb --abababa
local tabPanel = guiCreateTabPanel ( 0, 0.1, 1, 1, true, myWindow ) --create a tab panel which fills the whole window
--This line does this...
local tabMap = guiCreateTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel'
mooo
local tabHelp = guiCreateTab( "Help", tabPanel ) -- create another tab named "Help" on 'tabPanel'
 
-- adds a label (text) to each tab
guiCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap)
guiCreateLabel(0.02,0.04,0.94,0.92,"This is help text.",true,tabHelp)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
<!-- Change FunctionArea to the area that this function is in on the main function list page, e.g. Server, Player, Vehicle etc -->
{{GUI functions}}
{{GUI functions}}
[[Category:Incomplete]]
{{GUI_events}}

Latest revision as of 08:10, 30 October 2023

This function creates a Tab Panel, which acts as a template to create Tabs upon.

Syntax

element guiCreateTabPanel ( float x, float y, float width, float height, [ bool relative = false, gui-element parent = nil ] )

OOP Syntax Help! I don't understand this!

Method: GuiTabPanel(...)


Required Arguments

Example GUI tab panel with two tabs.
  • x: A float of the 2D x position of the GUI tab panel on a player's screen. This is affected by the relative argument.
  • y: A float of the 2D y position of the GUI tab panel on a player's screen. This is affected by the relative argument.
  • width: A float of the width of the GUI tab panel. This is affected by the relative argument.
  • height: A float of the height of the GUI tab panel. This is affected by the relative argument.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.
  • parent: This is the parent that the tab panel is attached to. If the relative argument is true, sizes and positioning will be made relative to this parent. If the relative argument is false, positioning will be the number of offset pixels from the parent's origin. If no parent is passed, the parent will become the screen - causing positioning and sizing according to screen positioning.

Returns

Returns a GUI tab panel element if successful, false otherwise.

Example

This example creates a information window and adds two tabs to a "tabPanel" tabpanel, and adds some other gui elements to it.

local myWindow = guiCreateWindow ( 0, 0, 0.5, 0.4, "Information", true )--create a window which has "Information" in the title bar.
local tabPanel = guiCreateTabPanel ( 0, 0.1, 1, 1, true, myWindow ) --create a tab panel which fills the whole window
local tabMap = guiCreateTab( "Map Information", tabPanel ) -- create a tab named "Map Information" on 'tabPanel'
local tabHelp = guiCreateTab( "Help", tabPanel ) -- create another tab named "Help" on 'tabPanel'

-- adds a label (text) to each tab
guiCreateLabel(0.02,0.04,0.94,0.2,"This is information about the current map",true,tabMap)
guiCreateLabel(0.02,0.04,0.94,0.92,"This is help text.",true,tabHelp)

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows

Input

GUI