OnClientPlayerVoiceStart: Difference between revisions

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(Created page with "{{Client event}} __NOTOC__ <div style="border: 1px dotted blue; background: #00CC66;padding:4px;margin-bottom:2px;">'''Note''': This event should only be used as a low-level fu...")
 
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<div style="border: 1px dotted blue; background: #00CC66;padding:4px;margin-bottom:2px;">'''Note''':  This event should only be used as a low-level function for advanced users.  For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]</div>
<div style="border: 1px dotted blue; background: #00CC66;padding:4px;margin-bottom:2px;">'''Note''':  This event should only be used as a low-level function for advanced users.  For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]</div>
This event is triggered when a player starts talking through voice chat.
This event is triggered when a player starts talking through voice chat.
__NOTOC__ {{Note|This event triggers inconsistently (https://github.com/multitheftauto/mtasa-blue/issues/1700). You should use onPlayerVoiceStart and trigger a custom client-sided event to get similar results, minus the cancelEvent effect.}}


==Parameters==
==Parameters==
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==Example==  
==Example==  
This page lacks an example
This example outputs to the console the player that started talking.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">addEventHandler("onClientPlayerVoiceStart",root,function()
--ADD AN EXAMPLE
outputConsole(getPlayerName(source).." has started talking.")
end)
</syntaxhighlight>
</syntaxhighlight>


[[Category:Needs_Example]]
==See Also==
==See Also==
{{Client_player_events}}
{{Client_player_events}}

Latest revision as of 23:35, 19 July 2023

Note: This event should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource

This event is triggered when a player starts talking through voice chat.


[[{{{image}}}|link=|]] Note: This event triggers inconsistently (https://github.com/multitheftauto/mtasa-blue/issues/1700). You should use onPlayerVoiceStart and trigger a custom client-sided event to get similar results, minus the cancelEvent effect.

Parameters

No parameters.

Source

The source of this event is the player element that just started talking through voice chat.

Cancel effect

  • If the source is the local player, the local player will not broadcast his voice chat to the server
  • If the source is a remote player, the player who started talking will not be heard.

Example

This example outputs to the console the player that started talking.

addEventHandler("onClientPlayerVoiceStart",root,function()
	outputConsole(getPlayerName(source).." has started talking.")
end)

See Also