ResetTimer
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This function allows you to reset the elapsed time in existing timers to zero. The function does not reset the 'times to execute' count on timers which have a limited amout of repetitions.
Syntax
bool resetTimer ( timer theTimer )
OOP Syntax Help! I don't understand this!
- Method: timer:reset(...)
Required Arguments
- theTimer: The timer whose elapsed time you wish to reset.
Returns
Returns true if the timer was successfully reset, false otherwise.
Example
-- This example allows you to reset timer by using /rtimer command.
local timerElement = false
function timerFunction()
print("Timer function executed at "..getTickCount())
end
timerElement = setTimer(timerFunction, 3000, 0)
function timerResetCommand()
local validTimer = isTimer(timerElement)
if validTimer then
print("Timer has been resetted.")
resetTimer(timerElement)
end
end
addCommandHandler("rtimer", timerResetCommand)
See Also
- addDebugHook
- debugSleep
- decodeString
- encodeString
- fromJSON
- generateKeyPair
- getColorFromString
- getDevelopmentMode
- getDistanceBetweenPoints2D
- getDistanceBetweenPoints3D
- getEasingValue
- getNetworkStats
- getNetworkUsageData
- getPerformanceStats
- getRealTime
- getTickCount
- getTimerDetails
- getTimers
- getFPSLimit
- getUserdataType
- getVersion
- gettok
- isTransferBoxVisible
- setTransferBoxVisible
- hash
- inspect
- interpolateBetween
- iprint
- isOOPEnabled
- isTimer
- killTimer
- md5
- passwordHash
- passwordVerify
- pregFind
- pregMatch
- pregReplace
- removeDebugHook
- resetTimer
- setDevelopmentMode
- setFPSLimit
- setTimer
- ref
- deref
- sha256
- split
- teaDecode
- teaEncode
- toJSON
- tocolor
- getProcessMemoryStats
- utfChar
- utfCode
- utfLen
- utfSeek
- utfSub
- bitAnd
- bitNot
- bitOr
- bitXor
- bitTest
- bitLRotate
- bitRRotate
- bitLShift
- bitRShift
- bitArShift
- bitExtract
- bitReplace