SetEffectDensity: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{New items|4.0132|1.4 r6208|
{{New feature/item|3.0140|1.4|6208|
This function sets the density of a specified [[effect]].
This function sets the density of a specified [[effect]].
}}
}}

Revision as of 09:58, 7 July 2014

This function sets the density of a specified effect.

Syntax

bool setEffectDensity ( effect theEffect, float density )

Required Arguments

  • theEffect: The effect to change the speed of.
  • density: The level of density.

Returns

Returns true if the density was succesfully changed, false otherwise.

Example

This example adds command sed that creates spray effect at the player's position and sets its density to 2.

[Lua]
addCommandHandler("sed", 
function (cmd)
   local x, y, z = getElementPosition(localPlayer)
   local effect = createEffect("spraycan", x, y, z)
   setEffectDensity(effect, 2)
end)

See also