SetPlayerCanBeKnockedOffBike

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Revision as of 14:32, 20 January 2009 by Ccw (talk | contribs)
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Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does.

This function controls if you can fall of your bike by accident - namely by banging into a wall.

Syntax

bool setPlayerCanBeKnockedOffBike ( player thePlayer, bool canBeKnockedOffBike )         

Required Arguments

  • thePlayer: the player whose knockoffstatus being changed
  • state: the true or false state

Example

This example allows the local player to toggle whether or not he can fall of bikes.

function changeCanBeKnockedOff ( command )
    -- The player should enter /knock
    if canPedBeKnockedOffBike ( getLocalPlayer() ) then
        setPlayerCanBeKnockedOffBike ( getLocalPlayer(), false )
        outputChatBox ( "Now you can't be knocked off your bike." )
    else
        setPlayerCanBeKnockedOffBike ( getLocalPlayer(), true )
        outputChatBox ( "Now you can be knocked off your bike." )
    end
end
addCommandHandler ( "knock", changeCanBeKnockedOff )

See Also