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  • if accountName then --Make the script able to detect if a user is given.
    2 KB (370 words) - 09:06, 5 February 2021
  • Теперь, в отличие от MTA Compiler & Script editor, файловый менеджер имеет возможность
    8 KB (157 words) - 14:28, 15 May 2024
  • if accountName then --Make the script able to detect if a user is given.
    2 KB (370 words) - 19:17, 29 November 2023
  • ...isorsa mappa che conterrà gli spawn dei giocatori e caricherà i dati nello script principale quando un giocatore dovrà spawnare. Notare che questa risorsa è collegata allo script principale tramite l'attributo <syntaxhighlight lang="lua">gamemodes=""</sy
    14 KB (1,702 words) - 11:39, 11 June 2023
  • ...though note that the weapon wouldn't be synced between clients unless your script gives the weapon to the ped on every client.
    2 KB (345 words) - 01:18, 28 December 2014
  • ...r '''faked'''). See: [https://wiki.multitheftauto.com/wiki/Script_security Script security].}}
    4 KB (445 words) - 16:15, 2 February 2024
  • ** Scripters — please try to narrow down the problem to a small script. Sharing these resources on GitHub Issues helps us reproduce and fix your p
    3 KB (409 words) - 08:30, 7 September 2019
  • path, -- scan anywhere the script wants us to
    3 KB (390 words) - 23:28, 16 January 2022
  • This script will create an Infernus at the center (0, 0, 3) of San Andreas upon executi
    3 KB (422 words) - 22:33, 18 December 2014
  • Este exemplo exibe no Debug Script uma mensagem toda vez que o client gira a roda do mouse
    2 KB (326 words) - 19:34, 19 March 2024
  • Ez az oldal felsorolja az összes '''kliens oldali''' script funkciókat, amelyek elérhetőek, mint natív funkciók a Deatmatch módon
    3 KB (537 words) - 15:33, 11 December 2018
  • '''Example 1:''' This example will make a script compatible only with version 1.0:
    3 KB (452 words) - 19:13, 14 January 2022
  • ...all be used by the console commands ''bind'' and ''unbind'' as well as the script functions [[bindKey]] and [[unbindKey]].
    3 KB (482 words) - 23:52, 28 December 2020
  • path, -- scan anywhere the script wants us to
    3 KB (417 words) - 21:28, 14 November 2023
  • ...pting abilities of Race servers in every single way. By utilising the Lua script interface, server admins and players alike can take advantage of features s * '''Extend the possibilities of any map.''' By attaching a Lua script to your map, you can have virtually anything happen during gameplay. Custo
    6 KB (926 words) - 14:33, 24 October 2018
  • ...pting abilities of Race servers in every single way. By utilising the Lua script interface, server admins and players alike can take advantage of features s * '''Extend the possibilities of any map.''' By attaching a Lua script to your map, you can have virtually anything happen during gameplay. Custo
    6 KB (938 words) - 21:13, 21 February 2021
  • ...generated. gettext comes with a tool for this, and I've wrapped it up in a script that makes it more convenient. It's currently utils/build_gettext_catalog.p ...les which are compiled versions. Poedit does this for you, but I've made a script that does it in the utils directory.
    6 KB (1,090 words) - 14:13, 27 September 2022
  • | 11 || Small || || Most likely only used by script.
    3 KB (381 words) - 14:28, 11 January 2024
  • *'''loadServerScripts:''' A boolean specifying if server side script files should be started alongside the resource.
    4 KB (500 words) - 21:26, 14 January 2020
  • ...when the resource starts, and share the connection element with the whole script.}} **'''tag''' (Default value "tag<nowiki>=</nowiki>script"). A string which helps identify activity from this connection in the [[Ser
    8 KB (1,087 words) - 05:31, 9 February 2024
  • ...rces. Lo que éste haga define si se trata de un modo de juego, un mapa, un script sencillo, u otra cosa. MTA, por defecto, trae ciertos resources que puedes ==Creando un script funcional==
    23 KB (3,689 words) - 19:45, 7 April 2014
  • '''Figyelmeztetés, ez a script nagy CPU használatát eredményez.'''
    3 KB (398 words) - 10:31, 13 October 2018
  • .../uk/site.htm Notepad++]. Il y a aussi un logiciel non officiel [[MTASE|MTA Script Editor]] (malheureusement l'auteur ne travail plus dessus) que vous pouvez ==Créer un script qui fonctionne==
    24 KB (3,773 words) - 11:24, 16 February 2021
  • Dieses Script spawnt einen Rhino auf einem zufälligen Spieler.
    3 KB (356 words) - 08:40, 7 September 2019
  • local MOTDText = "Welcome to our server, this is a test MOTD script for MTA's Wiki." -- Example of MOTD message.
    3 KB (359 words) - 17:16, 26 October 2018
  • This script will create an Infernus at the center (0, 0, 3) of San Andreas upon executi
    4 KB (345 words) - 10:21, 16 April 2017
  • If you are using fetchRemote to connect to a PHP script, you can use ''file_get_contents("php://input")'' to read the '''postData'' ...setting of 10 connection attempts means it will be 100 seconds before your script gets a callback about the error. Reducing this value to 2 for example, will
    8 KB (1,111 words) - 18:10, 30 December 2021
  • This example creates a radar area for the King of the hill script, and a colsquare. When the player enters the radar area it flashes, and sto
    3 KB (404 words) - 08:57, 4 November 2020
  • path, -- scan anywhere the script wants us to
    3 KB (464 words) - 03:30, 23 January 2022
  • **'''type''': Typ der Ressource. Kann den Wert "gamemode", "script" oder "map" enthalten. <syntaxhighlight lang="xml"><script src="Dateipfad und -name" type="Typ" /></syntaxhighlight>
    18 KB (2,335 words) - 13:37, 22 March 2020
  • ...nciona como um simples mapa contendo um spawnpoint e vamos fazer com que o script de nosso gamemode criado anteriormente carregue estes dados para que os jog * A marcação '''info type=""''' indica o que seu recurso é: um script, gamemode ou mapa.
    11 KB (1,700 words) - 00:25, 15 January 2013
  • path, -- scan anywhere the script wants us to
    3 KB (457 words) - 23:29, 16 January 2022
  • ** '''type:''' Qual é o tipo do recurso, pode ser um "gamemode", "script", "map", ou "misc". * '''<script />''' O código fonte do recurso, os possíveis parâmetros são:
    8 KB (1,329 words) - 23:58, 3 June 2019
  • Esse script gera um Rhino em cima de um indivíduo sortudo. Este script spawna um tanque em cima do jogador local.
    10 KB (1,288 words) - 20:46, 20 June 2021
  • This server script example removes all models, everywhere:
    3 KB (382 words) - 05:21, 9 October 2023
  • **'''type''': Typ der Ressource. Kann den Wert "gamemode", "script" oder "map" enthalten. <syntaxhighlight lang="xml"><script src="Dateipfad und -name" type="Typ" /></syntaxhighlight>
    18 KB (2,408 words) - 19:21, 6 March 2018
  • This is a script that kills any player that says 'kill'.
    4 KB (493 words) - 16:02, 3 May 2024
  • ''Megjegyzés: Ha nem tudsz hozzáférni a szerverablakhoz, és az 'admin' script fut, felhasználót ennek a parancsnak a chatbox-ba való beírásával tud A szerverhez alapból jár pár script, amik ezt használják [[resources]]. Segítségükkel sokkal könnyebb a s
    15 KB (2,659 words) - 21:11, 21 February 2021
  • Basic texture replacement shader example (compatible with all script examples on this page):
    4 KB (501 words) - 23:50, 1 November 2022
  • ...h=&Revision=10413 r10413], this function will fail when trying to access a script file of another resource, even with ''general.ModifyOtherObjects'' rights g
    4 KB (555 words) - 19:25, 20 December 2023
  • *[[onClientVehicleStartEnter]] was cancelled by a script.
    4 KB (556 words) - 19:22, 30 September 2021
  • ...table and column names, as potential problems may not be apparent when the script is first written.''<br>
    4 KB (539 words) - 03:20, 20 November 2020
  • ...dit.sourceforge.net/ LuaEdit] programot. Van egy nem hivatalos [[MTASE|MTA Script Szerkesztő]] (fejlesztési státuszban, de nem tudok arról, hogy még fej == Egy működő script készítése ==
    24 KB (4,290 words) - 14:02, 3 December 2018
  • ...If you want a custom weapon to take into account recoil, you will have to script it by firing at fixed coordinates.}}
    4 KB (551 words) - 01:05, 16 January 2023
  • ...is triggered when a player trips anti-cheat detections. It can be used to script a white/blacklist of custom d3d9.dll files, or a white/blacklist of players
    4 KB (540 words) - 23:43, 10 May 2019
  • local MOTDText = "Welcome to our server, this is a test MOTD script for MTA's Wiki." -- Példa a MOTD-re.
    3 KB (507 words) - 14:52, 19 October 2019
  • ...e and [https://community.multitheftauto.com/ publish] a gamemode or useful script
    4 KB (568 words) - 19:05, 31 March 2024
  • ...esource|Catalogue des ressources]] - Vous devriez le lire pour réaliser un script approprié. ...R/Debugage|Tutoriel : Le débugage]] - Comment trouver les erreurs dans son script
    10 KB (1,392 words) - 16:40, 23 January 2022
  • MTA:SA offre un système complet de script qui permet aux créateurs de cartes de modifier plusieurs éléments de jeu ...erveur. Vous pouvez parler aux autres joueurs du serveur (par défaut si le script n'a pas modifié ceci) en appuyant sur la touche '''T''', puis en insérant
    13 KB (2,103 words) - 21:08, 21 February 2021
  • ...nd events. It should only be used when debugging scripts as it may degrade script performance.
    5 KB (481 words) - 23:48, 7 August 2020
  • Add this line to the top of your script. When defined in the main body of the script it will exist in all functions.
    18 KB (2,936 words) - 22:39, 5 November 2018
  • * Do we provide the GUI internally or pass an event for script owners to callback on? * Sensitive information can be leaked in script taken screen shots
    9 KB (1,512 words) - 05:15, 28 September 2023
  • ...por el recurso de administración pero trabaja en los mismos principios. El script funciona con ellos mediante el uso de [[hasObjectPermissionTo]]'' Usted puede utilizar un gran número de funciones de script de ACL para modificar la ACL en la marcha. Por supuesto, usted puede (y de
    10 KB (1,477 words) - 01:11, 3 January 2022
  • ...ebb telepítés érdekében [https://lutris.net/games/multi-theft-auto/ Lutris script] elérhető.
    3 KB (648 words) - 18:46, 24 July 2022
  • ...iniciar o mapa e carregar automaticamente os modelos customizados, pois no script dele já contém as instruções para isso.
    3 KB (503 words) - 00:03, 7 March 2020
  • ...(criado por fãs do MTA) com foco na linguagem Lua para o MTA: [[MTASE|MTA Script Editor]] (ainda em fase de desenvolvimento, mas você já pode testá-lo). ==Criando nosso primeiro script==
    27 KB (4,378 words) - 02:10, 6 December 2014
  • ...to save account data "hash_password" after server restart, otherwise this script will no longer work.}}
    5 KB (620 words) - 20:31, 21 May 2022
  • ** '''type:''' Typ resource, ten muze byt "gamemode", "script", "map" nebo "misc". *'''<script />''' Zdrojove kody pro resource, mozne parametry jsou:
    5 KB (739 words) - 17:38, 24 September 2016
  • ...= (screenWidth/1360), (screenHeight/768) -- Resolução do desenvolvedor do script
    4 KB (451 words) - 20:05, 1 April 2023
  • :{{Debug info|Loading script failed: myResource\script.lua:2: 'then' expected near ´outputChatbox'}} ...lapíthatjuk, hogy a hiba a '''myResource''' könyvtárból származik, és a '''script.lua''' fájljának a második sorából. A hibaüzenet tisztán mutatja, ho
    20 KB (3,265 words) - 20:25, 21 February 2021
  • ...a maioria dos casos. É recomendado ativar o ''debugscript' para testar seu script e detectar os erros de digitação. Quando este script for carregado, no console irá aparecer algo assim:
    19 KB (2,912 words) - 20:16, 28 February 2019
  • * [[MTASE|MTA Script Editor]].''' <script src="script.lua" />
    26 KB (2,258 words) - 00:57, 4 April 2022
  • ...s due to duplicated serials from netcafe players, you could make a special script to alternate for those players or eventually put SD #34 in your mtaserver.c
    4 KB (649 words) - 10:19, 24 June 2023
  • ...his config. The upsides are that the admin has much more control and your script will work for any server, however the admin has configured it.
    5 KB (776 words) - 04:22, 10 June 2023
  • * [[Debugging|Debugging Tutorial]] - Hoe fouten te vinden in je script
    5 KB (700 words) - 16:39, 23 January 2022
  • ...locks] on Discord. (''code snippet means the relevant parts, NOT the whole script'')
    5 KB (795 words) - 00:21, 3 January 2022
  • # Execute the script '''win-create-projects.bat''' # Execute the script '''win-install-data.bat'''
    12 KB (1,925 words) - 07:54, 28 September 2023
  • ...ting]]. Caso tenha seguido os procedimentos desse tutorial e tem o script (script.lua), precisará remover ou comentar a linha [[spawnPlayer]] da função '' Todo o script em GUI deve ser feito no lado do cliente. Também é recomendado colocar es
    17 KB (2,762 words) - 06:17, 21 October 2015
  • ...ți și [https://community.multitheftauto.com/ publish] un mod de joc sau un script util
    4 KB (667 words) - 17:13, 15 March 2023
  • ...=10413 r10413], esta função vai falhar quando tentar acessar um arquivo de script de outro resource, até mesmo com a permissão ''general.ModifyOtherObjects
    4 KB (627 words) - 19:25, 20 December 2023
  • {{Note|See [[Script security]] for tips on preventing cheaters when using events and element da
    5 KB (227 words) - 16:07, 21 August 2016
  • Adja hozzá ezt a sort a script tetejére. Ha a script egész részében van meghatározva, akkor az összes függvényben működ
    19 KB (3,117 words) - 21:24, 26 December 2018
  • ...locks] on Discord. (''code snippet means the relevant parts, NOT the whole script'')
    5 KB (811 words) - 16:35, 23 January 2022
  • 1: script cancelled (script geannuleerd)<br> 2: script cancelled (jack)<br>
    12 KB (1,874 words) - 17:15, 23 January 2022
  • ...nt data' na chave "hash_password" depois que o servidor reiniciar, senão o script não vai mais funcionar.}}
    5 KB (681 words) - 20:29, 21 May 2022
  • {{Note|See [[Script security]] for tips on preventing cheaters when using events and element da
    6 KB (874 words) - 19:10, 10 June 2023
  • ...da função [[setPedAimTarget]] na hora de determinar a direção enviada pelo script * Script envolvendo pixel shaders pode afetar pedestres também
    10 KB (1,356 words) - 09:49, 29 September 2014
  • <info author="eAi" description="This is a basic CTF script" version="4"/> <script src="ctf.lua" />
    5 KB (825 words) - 22:06, 20 August 2021
  • ...stème de ''maps'' dans ''Multi Theft Auto''. Autrement dit, il faut que le script des ''maps'' soit accompagné des positions précises des véhicules ou bie ...cilité la vie des mappeurs. Ceux-ci ne doivent pas avoir à se tracasser du script concernant le mode de jeu.
    10 KB (1,634 words) - 10:01, 23 December 2014
  • ...o che i giocatori possano creare le proprie mappe senza aver bisogno dello script LUA. Ora, al posto di scrivere uno script che carichi la mappa per ogni gamemode, il '''[[IT/Map manager|Map manager]
    10 KB (1,401 words) - 11:41, 11 June 2023
  • ...r that is connected to your server. For example, if you are running a game script with a scripted graphical user interface, or custom models, these need to b ...come in two formats, either a ZIP format or just a normal folder with the script files inside it. The MTA:SA server supports both these methods.
    14 KB (2,236 words) - 16:57, 23 January 2022
  • ...ui.lua file in the meta.xml of the main resource, and label it as a client script: <script src="client/gui.lua" type="client" />
    16 KB (2,477 words) - 13:47, 8 November 2018
  • ...gerenciar sua interação com o mundo. Um exemplo seria o trecho omitido do script acima: ele cria colisores para informar a captura da bandeira por um jogado Agora, em vez de escrever um script para cada mapa diferente, o [[Map manager]] fornece funções para carregar
    10 KB (1,564 words) - 23:44, 6 July 2014
  • <info author="eAi" description="This is a basic CTF script" version="4"/> <script src="ctf.lua" />
    8 KB (205 words) - 07:27, 2 April 2018
  • ...causing dxTextures to pile up) when they should no longer display per your script, which causes FPS lag and crashes all over MTA due to so many scripters mis
    5 KB (791 words) - 00:00, 4 February 2022
  • One important feature in MTA:SA is the ability to script customized GUI (Graphic User Interface). The GUI consists of windows, butto ...w have all the code needed on the client-side, so open up your serverside 'script.lua' file (from the [[Scripting Introduction|Introduction to Scripting]]) o
    16 KB (2,481 words) - 12:19, 17 September 2023
  • ** '''type:''' Le type de ressource, ça peut être "gamemode", "script", "map" ou "misc". *'''<script />''' Le code source de la ressource, les paramètres possibles sont:
    7 KB (1,053 words) - 19:10, 21 February 2021
  • * Added duplicate log line filter for script debugging
    6 KB (739 words) - 19:41, 29 December 2022
  • ...ading script failed: C:\<server path>\mods\deathmatch\resources\myResource\script.lua:15: 'then' expected near ´outputChatbox'}} {{Debug error|C:\<server path>\mods\deathmatch\resources\d\script.lua:15: attempt to call global 'outputChatbox' (a nil value)}}
    17 KB (2,614 words) - 12:11, 29 September 2014
  • {{Important Note|See [[Script security]] for how-to prevent cheaters from abusing [[event system]] and [[
    7 KB (1,069 words) - 16:39, 8 April 2024
  • * Added "shared" script type to [[meta.xml]] * Map Editor won't remove script lines in meta.xml
    13 KB (1,667 words) - 08:55, 4 November 2017
  • ...nction expects a number, the string will be treated as '''0''' and raise a script warning. In 1.6 this will be an error. You will still be able to provide st ...f (0, 0) to [[createBrowser]] or [[guiCreateBrowser]] you will encounter a script error instead of a warning. The warning was introduced Feb 2019. See [https
    36 KB (4,820 words) - 20:23, 29 September 2021
  • ...nction expects a number, the string will be treated as '''0''' and raise a script warning. In 1.6 this will be an error. You will still be able to provide st ...f (0, 0) to [[createBrowser]] or [[guiCreateBrowser]] you will encounter a script error instead of a warning. The warning was introduced Feb 2019. See [https
    20 KB (2,461 words) - 14:50, 1 October 2021
  • ** '''type:''' Тип ресурса, может быть "gamemode" (игровой режим, мод), "script" (сценарий, скрипт), "map" (карта) или "misc" (раз *'''<script />''' Исходный код ресурса, возможные парам
    11 KB (506 words) - 15:47, 21 May 2024
  • ...a configuração. As vantagens são que o admin tem muito mais controle e seu script vai funcionar para qualquer servidor, contanto que o administrador o tenha
    5 KB (854 words) - 20:22, 1 April 2023
  • ...r that is connected to your server. For example, if you are running a game script with a scripted graphical user interface, or custom models, these need to b ...come in two formats, either a ZIP format or just a normal folder with the script files inside it. The MTA:SA server supports both these methods.
    16 KB (2,622 words) - 01:12, 3 January 2022
  • ...овых атрибута к экспортированному тегу функции в meta.xml, чтобы позволить Script Editor отображать описательную всплывающую
    16 KB (331 words) - 12:59, 6 September 2017
  • This resource applies a shader to the GTA world water. The Lua script shows how to use a timer to transfer the conventional water color setting t
    10 KB (1,581 words) - 18:51, 25 March 2021
  • {{BR/Nota|Leia [[Script security]] para ver dicas de como evitar trapaceiros ao usar [[PT-BR/Elemen
    7 KB (973 words) - 04:25, 7 August 2020
  • ...a cualquier jugador que esté conectado. Por ejemplo, si estás corriendo un script de juego con una GUI o modelos especiales (DFF), necesitan ser enviados al ...formatos, en formato ZIP o solo dentro de una carpeta con los archivos de script. El servidor MTA:SA soporta estos dos métodos.
    13 KB (2,080 words) - 17:01, 23 January 2022
  • ...r input as we saw in MTA:Race. Users should NOT have to touch the gamemode script itself at all.
    8 KB (1,232 words) - 17:39, 21 August 2012
  • ...n get the surface type a vehicle is on. This is useful if you want to do a script to dirt cars over time. Please note that this function doesn't count if the
    8 KB (1,061 words) - 14:44, 27 June 2020
  • **'''tag''' (Значение по умолчанию "tag<nowiki>=</nowiki>script"). Строка, которая помогает идентифициров
    11 KB (309 words) - 19:15, 18 February 2020
  • ...i default, verranno mostrati solo il nome del player e il ping, ma con gli script si possono aggiungere nuove colonne specifiche per la gamemode con cui si s #Script annullato
    16 KB (2,449 words) - 17:10, 23 January 2022
  • * [[Client side scripts]] - Script-uri de tip client-side
    9 KB (1,387 words) - 18:30, 15 March 2023
  • * '''Personnaliser vos maps grâce au LUA.''' En liant un script LUA à celle-ci, vous pouvez contrôler une multitude de paramètres. Textu
    6 KB (927 words) - 21:13, 21 February 2021
  • |script törölve |script törölve (jack)
    13 KB (2,270 words) - 21:08, 21 February 2021
  • ...oup created by the admin resource but it works on the same principles. The script works with them by using [[hasObjectPermissionTo]]''
    9 KB (1,421 words) - 01:10, 3 January 2022
  • ...r input as we saw in MTA:Race. Users should NOT have to touch the gamemode script itself at all.
    9 KB (1,419 words) - 19:49, 19 April 2020
  • ...ead of the [[localPlayer]]) would be possible. For more information see: [[Script security]] article.}}
    10 KB (1,405 words) - 22:38, 29 April 2024
  • local debugMode = true -- If true, the script will draw the vectors used to compute the effect
    10 KB (1,278 words) - 12:10, 15 January 2022
  • ...ni az új gui.lua fájlt a meta.xml-hez a fő resource-ba, és adja meg client script-ként: <script src="client/gui.lua" type="client" />
    17 KB (2,784 words) - 12:50, 13 May 2019
  • 1: script cancelled<br> 2: script cancelled (jack)<br>
    14 KB (2,213 words) - 17:07, 23 January 2022
  • ...BR.png|Em Português|20px]] [[Depuração|Depuração]] - Encontre erros em seu Script
    12 KB (1,892 words) - 20:25, 25 April 2023
  • * '''Os mapas agora podem ser mais exclusivos.''' Ao vincular um script em Lua ao seu mapa, tudo pode aparecer durante a jogatina. Modelos customiz
    7 KB (1,130 words) - 21:13, 21 February 2021
  • Ez a függvény egy parancsot csatol az egy adott script függvényhez, így amikor ezt a parancsot a szerveren használják, a füg
    9 KB (1,470 words) - 18:31, 21 February 2021
  • ...nction expects a number, the string will be treated as '''0''' and raise a script warning. This will be now an error. You will still be able to provide strin ...(0, 0)'' to [[createBrowser]] or [[guiCreateBrowser]] you will encounter a script error instead of a warning, introduced in Feb 2019 ([https://github.com/mul
    68 KB (10,156 words) - 00:00, 14 May 2024
  • ...nction expects a number, the string will be treated as '''0''' and raise a script warning. In 1.6.0 this will be an error. You will still be able to provide ...f (0, 0) to [[createBrowser]] or [[guiCreateBrowser]] you will encounter a script error instead of a warning. The warning was introduced Feb 2019. See [https
    28 KB (3,414 words) - 19:46, 16 June 2023
  • |script cancelled |script cancelled (jack)
    14 KB (2,226 words) - 19:24, 26 January 2022
  • ...ui.lua file in the meta.xml of the main resource, and label it as a client script: <script src="client/gui.lua" type="client" />
    12 KB (1,771 words) - 22:21, 5 November 2018
  • Helyezze ezt a kódot a script legtetejére (nem kell, hogy egy funkción belül legyen). ...ál első részét. Mostanra rendelkeznie kell egy alap, működő jármű spawnoló script-el.
    21 KB (3,277 words) - 12:53, 13 May 2019
  • * ser autorizado pelo usuário após a chamada via ''script'' da função <code>requestBrowserDomains/Browser.requestDomains</code>
    9 KB (1,353 words) - 22:03, 16 February 2021
  • ...eplace the corrupt mod, since it can also still be a bad model (or a dodgy script, that, tell them this: deals with vehicle types, variants, upgrades etc, in
    12 KB (1,746 words) - 09:23, 20 May 2024
  • ...o do seu recurso. Como também, se desejar chamar alguma função presente no script dele, ela terá de ser exportada, e mais tarde, usando-a chamando o [[call] <script src='code.lua' />
    9 KB (1,324 words) - 21:49, 21 February 2021
  • |script cancelled |script cancelled (jack)
    16 KB (2,542 words) - 17:11, 23 January 2022
  • Essa função anexará uma função (handler) de script à um comando do console, para que sempre que um jogador ou administrador u
    10 KB (1,548 words) - 18:31, 21 February 2021
  • ...ren. Diesen könnte man auch den Vorkauer vom Interpreter nennen, da er das Script schon zum Teil in die Maschinensprache umwandelt, jedoch nicht so extrem wi ...en Definitionen. Klären wir lieber, was man denn alles braucht, um ein Lua Script zu schreiben.
    41 KB (5,993 words) - 11:23, 13 February 2012
  • Sempre que, ao desenvolver um script, você pensar: ''"quando X acontecer, eu devo fazer Y"'', significa que voc
    10 KB (1,523 words) - 20:33, 21 February 2021
  • ...dois formatos, tanto em ZIP, tanto em uma pasta normal com os arquivos de script e seus derivados dentro dela. O servidor do MTA:SA carrega estes dois forma
    19 KB (3,076 words) - 20:07, 6 January 2023
  • ...working on several utilities: pathfinding, GUI environments, shaders, Lua script processors, GTAIII map converter (Scene2Res). In these projects he studied
    9 KB (1,456 words) - 23:06, 2 April 2017
  • ...version="1.0" name="PM System" description="Introduces /pm into MTA" type="script" /> <script src="server.lua" type="server" />
    14 KB (2,137 words) - 21:20, 15 September 2018
  • |script cancelled - الغاء من السكربت |script cancelled (jack) - الغاء السرقة من السكربت
    19 KB (745 words) - 07:58, 19 July 2022
  • |script cancelled |script cancelled (jack)
    24 KB (731 words) - 17:14, 23 January 2022
  • ...rchivio .zip''' o semplicemente una '''cartella''' contenente i file dello script. Il server MTA:SA DM supporta entrambi questi formati.
    9 KB (1,351 words) - 16:55, 23 January 2022
  • Este é um tutorial de script que explica o que é programação orientada a objetos e ensina como usar o
    9 KB (1,509 words) - 00:30, 19 August 2023
  • <script src="script.lua" type="shared"/> <!-- this script will run separately both on client and server --> <script src="script.lua" type="client"/> <!-- define it separately on client -->
    68 KB (8,418 words) - 20:19, 24 May 2024
  • ...e editor. For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.
    15 KB (2,152 words) - 17:14, 23 January 2022
  • ...es.ide dosyasının içinde de listelenmiştir.Bu araç ID numaraları bazı araç script fonksiyonlarında kullanılmaktadır.
    13 KB (2,225 words) - 17:07, 5 September 2015
  • ...ni az új gui.lua fájlt a meta.xml-hez a fő resource-ba, és adja meg client script-ként: <script src="client/gui.lua" type="client" />
    13 KB (1,992 words) - 08:28, 12 November 2018
  • ...ection of the tutorial. You should now have a basic, working vehicle spawn script.
    20 KB (2,848 words) - 13:34, 25 November 2018
  • ...o original mediante un [https://es.wikipedia.org/wiki/Script lenguaje de ''script''].
    11 KB (1,831 words) - 12:35, 7 April 2018
  • ...r nécessaire à leur fonctionnement. Par exemple, si vous faites tourner un script qui demande une intervention graphique à l'utilisateur, ou quelque chose d
    13 KB (2,008 words) - 21:10, 21 February 2021
  • ...eplace the corrupt mod, since it can also still be a bad model (or a dodgy script, that, tell them this: deals with vehicle types, variants, upgrades etc, in
    15 KB (2,541 words) - 21:09, 28 March 2024
  • ...w have all the code needed on the client-side, so open up your serverside 'script.lua' file (from the [[Scripting Introduction|Introduction to Scripting]]) o ...ui.lua file in the meta.xml of the main resource, and label it as a client script:
    16 KB (2,457 words) - 12:11, 16 January 2022
  • Il driveby è gestito dallo script, e cambierà a seconda della gamemode.
    11 KB (1,581 words) - 21:51, 21 February 2021
  • Soit un script modifie la façon de conduite ou alors le mode de jeu du serveur sur lequel
    11 KB (1,800 words) - 21:51, 21 February 2021
  • ...w have all the code needed on the client side, so open up your serverside 'script.lua' file (from the [[Scripting Introduction|Introduction to Scripting]]) o ...ui.lua file in the meta.xml of the main resource, and label it as a client script:
    15 KB (2,448 words) - 12:30, 30 June 2013
  • ...e editor. For example, a map resource which uses custom models (and has a script to import these models) cannot be manipulated by default within the editor.
    15 KB (2,517 words) - 23:11, 20 January 2021
  • ...e="background:#f0f0f0;"| Disallow resource download errors/corruption (Lua script files)
    20 KB (3,156 words) - 19:38, 20 March 2022
  • Drivebys are handled by script, and will change depending on the loaded gamemode.
    14 KB (2,321 words) - 21:51, 21 February 2021
  • :Drivebys are handled by script, and will change depending on the loaded gamemode.
    15 KB (2,456 words) - 08:43, 7 September 2019
  • <script src="script.lua" type="server" /> Znacznik ''<script />'' wskazuje na pliki skryptów (.lua), które znajdują się w zasobie, w
    14 KB (2,053 words) - 10:57, 29 May 2022
  • : - script files cannot be accessed with [[fileOpen]]
    26 KB (3,743 words) - 14:02, 24 May 2024
  • :Drivebys are handled by the script, and will change depending on the loaded gamemode.
    16 KB (2,500 words) - 06:16, 10 January 2024
  • ...todo el código necesario en el clienteside, por lo que abrimos el archivo 'script.lua' serverside (desde el [[Scripting Introduction|Introduction to Scriptin ...rchivo gui.lua en el meta.xml del recurso principal, y etiquetarlo como un script de cliente:
    17 KB (2,599 words) - 20:41, 7 April 2014
  • ...um recurso que utiliza modelos customizados (fazendo isso a partir de seu script) deverá utilizar esta interface para que o editor possa os gerenciar.
    16 KB (2,562 words) - 13:55, 29 January 2022
  • ...auen. Standardmäßig werden dort Namen und Pings der Spieler angezeigt. Per Script ist es jedoch möglich, zusätzliche Spalten hinzuzufügen oder zu entferne
    15 KB (2,205 words) - 17:09, 23 January 2022
  • ...e substituir o mod corrompido, pois também pode ser um modelo ruim (ou um script desonesto, diga-lhes isto: lida com tipos de veículos, variantes, upgrades
    17 KB (2,944 words) - 14:43, 17 February 2022
  • ...auen. Standardmäßig werden dort Namen und Pings der Spieler angezeigt. Per Script ist es jedoch möglich, zusätzliche Spalten hinzuzufügen oder zu entferne
    15 KB (2,223 words) - 17:10, 23 January 2022
  • ...sses números de identificação do veículo são usados para várias funções de script do veículo.
    21 KB (2,231 words) - 18:38, 3 April 2020
  • :A Driveby rendszert egy script irányítja, nem minden játékmódban jelenik megy ugyanúgy.
    15 KB (2,653 words) - 21:51, 21 February 2021
  • ...zni. Például, egy map resource, mely egyéni modelleket használ (és van egy script, ami importálja ezeket a modelleket) nem lehet szerkeszteni alapértelmeze
    16 KB (2,919 words) - 17:19, 23 January 2022
  • ...ading script failed: C:\<server path>\mods\deathmatch\resources\myResource\script.lua:15: 'then' expected near ´outputChatbox'}} :{{Debug error|C:\<server path>\mods\deathmatch\resources\d\script.lua:15: attempt to call global 'outputChatbox' (a nil value)}}
    27 KB (685 words) - 16:43, 15 April 2017
  • ...rowadzasz jakieś nowe, niestandardowe zasoby na serwer to zapoznaj się z [[Script security|bezpieczeństwem skryptów]].
    19 KB (2,887 words) - 14:39, 5 April 2024
  • ...edit.sourceforge.net/ LuaEdit]. Также имеется неофициальный [[RU/MTASE|MTA Script Editor]] (на стадии разработки) и неофициальн <script src="script.lua" type="server"/>
    36 KB (778 words) - 14:57, 15 May 2024
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