BlowVehicle
From Multi Theft Auto: Wiki
This function will blow up a vehicle. This will cause an explosion and will kill the driver and any passengers inside it.
Syntax
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Serverbool blowVehicle ( vehicle vehicleToBlow, [ bool explode=true ] )
Required Arguments
- vehicleToBlow: The vehicle that you wish to blow up.
Optional Arguments
NOTE: When using optional arguments, you must supply all arguments before the one you wish to use. For more information on optional arguments, see Optional Arguments.
- explode: If this argument is true then the vehicle will explode, otherwise it will just be blown up silently.
Click to collapse [-]
Clientbool blowVehicle ( vehicle vehicleToBlow )
Required Arguments
- vehicleToBlow: The vehicle that you wish to blow up.
Returns
Returns true if the vehicle was blown up, false if invalid arguments were passed to the function.
Example
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Example 1: Server and clientThis example will blow up every vehicle in the game.
vehicles = getElementsByType ( "vehicle" ) for vehicleKey, vehicleValue in ipairs(vehicles) do blowVehicle ( vehicleValue ) end
It is worth noting that the same could be achieved with the following:
root = getRootElement () blowVehicle ( root )
Click to collapse [-]
Example 2: ServerThis example will blow a player's vehicle when he enters the car, like a carbomb.
riggedVehicle = createVehicle(445, 0, 0, 5) function blowVehicleEnter ( thePlayer, seat, jacked ) --ENGINE START BOMB. if seat == 0 then --check if the seat the player got into was id 0 - i.e. driver seat blowVehicle ( source ) --if it was, toast him end end addEventHandler ( "onVehicleEnter", riggedVehicle, blowVehicleEnter ) --trigger the function when a certain vehicle is entered
See Also
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorState
- getVehicleEngineState
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleName
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehicleRotation
- getVehicleSirensOn
- getVehiclesOfType
- getVehicleTowedByVehicle
- getVehicleTowingVehicle
- getVehicleTurnVelocity
- getVehicleTurretPosition
- getVehicleType
- getVehicleUpgradeOnSlot
- getVehicleUpgrades
- getVehicleUpgradeSlotName
- getVehicleWheelStates
- getVehicleDoorOpenRatio
- getVehicleHandling
- getModelHandling
- getOriginalHandling
- isVehicleDamageProof
- isVehicleFrozen
- isVehicleFuelTankExplodable
- isVehicleLocked
- isVehicleOnGround
- removeVehicleUpgrade
- resetVehicleExplosionTime
- resetVehicleIdleTime
- respawnVehicle
- setVehicleColor
- setVehicleDamageProof
- setVehicleDirtLevel
- setVehicleDoorState
- setVehicleDoorsUndamageable
- setVehicleEngineState
- setVehicleFrozen
- setVehicleFuelTankExplodable
- setVehicleIdleRespawnDelay
- setVehicleLandingGearDown
- setVehicleLightState
- setVehicleLocked
- setVehicleOverrideLights
- setVehiclePaintjob
- setVehiclePanelState
- setVehicleRespawnDelay
- setVehicleRespawnPosition
- setVehicleRotation
- setVehicleSirensOn
- setVehicleTurretPosition
- setVehicleDoorOpenRatio
- setVehicleHandling
- setModelHandling
- setVehicleTurnVelocity
- setVehicleWheelStates
- spawnVehicle
- toggleVehicleRespawn
- getTrainDirection
- getTrainSpeed
- getVehicleHeadLightColor
- getVehicleModelFromName
- getVehicleNameFromModel
- isTrainDerailable
- isTrainDerailed
- isVehicleBlown
- isVehicleTaxiLightOn
- setTrainDerailable
- setTrainDerailed
- setTrainDirection
- setTrainSpeed
- setVehicleHeadLightColor
- setVehicleTaxiLightOn
- getVehicleVariant
- setVehicleVariant
FROM VERSION 1.3.1 r3968 ONWARDS