IsVehicleOnGround
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Checks to see if a vehicle has contact with the ground.
Note: This function has a few issues, see below. Consider using the clientside function isVehicleWheelOnGround instead. |
Syntax
bool isVehicleOnGround ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:isOnGround(...)
- Variable: .onGround
Required Arguments
- theVehicle: The vehicle you wish to check.
Returns
Returns true if vehicle is on the ground, false if it is not.
Example
This example tells you when you've jumped out of a vehicle.
Click to collapse [-]
Serverfunction checkVState ( vehicle, seat, jacked ) vehName = getVehicleName ( vehicle ) if isVehicleOnGround ( vehicle ) == false then outputChatBox ( "You jumped out of a "..vehName.."!", source, 255, 0, 0 ) end end addEventHandler ( "onPlayerVehicleExit", getRootElement(), checkVState )
Issues
Issue ID | Description |
---|---|
#471 | isVehicleOnGround sometimes returns false incorrectly |
#2093 | isVehicleOnGround does not work after setVehicleHandling |
See Also
- addVehicleSirens
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getModelHandling
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleRespawnPosition
- getVehicleRespawnRotation
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehiclesOfType
- getVehicleTowedByVehicle
- getVehicleTowingVehicle