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This function will set a vehicle's health to full and fix its damage model. If you wish to only change the vehicle's health, without affecting its damage model, use setElementHealth.


bool fixVehicle ( vehicle theVehicle )             

OOP Syntax Help! I don't understand this!

Method: vehicle:fix(...)

Required Arguments

  • theVehicle: the vehicle you wish to fix


Returns true if the vehicle was fixed, false if theVehicle is invalid.


This example fixes all the vehicles that exist in the map.

-- Retrieve a table containing all the vehicles that exist
local vehicles = getElementsByType("vehicle")

-- Loop through the table, storing the vehicle from the table in a variable called "vehicle"
for _, vehicle in pairs(vehicles) do
	-- Fix the vehicle

See Also