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Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use getElementAngularVelocity instead. This function will be deprecated in 1.5.6

This function is used to retrieve a vehicle's turning velocity for each axis.


float float float getVehicleTurnVelocity ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:getTurnVelocity(...)
Variable: .turnVelocity
Counterpart: setVehicleTurnVelocity

Required Arguments

  • theVehicle: The vehicle you wish to get the turning velocities of.


Returns 3 floats that represent the vehicle's turning velocity on the x, y and z axis or false if wrong arguments were passed.


Click to collapse [-]

This example shows the current turn velocity of the vehicle that you're in.

function velocity(player)
    if not isPedInVehicle(player) then return end
    local veh = getPedOccupiedVehicle(player)
    local vx, vy, vz = getVehicleTurnVelocity(veh)
    outputChatBox("Vehicle's turn velocity is: X: "..vx.." Y: "..vy.." Z: "..vz, player, 0, 255, 0, false)

See Also