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This function allows you to determine whether a vehicle is blown or still intact.


bool isVehicleBlown ( vehicle theVehicle )

OOP Syntax Help! I don't understand this!

Method: vehicle:isBlown(...)
Variable: .blown
Counterpart: blowVehicle

Required Arguments

  • theVehicle: The vehicle that you want to obtain the blown status of.


Returns true if the vehicle specified has blown up, false if it is still intact or the vehicle specified is invalid.


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This example creates a taxi and checks whether the taxi has blown up or not every time somebody types "/taxi".

theTaxi = createVehicle ( 420, 1, 1, 17 ) -- Add a taxi in the middle of SA

function checkTaxi ( thePlayer, command )
	if ( isVehicleBlown ( theTaxi ) ) then -- Check whether it's blown or not
		outputChatBox ( "The taxi has blown up.", thePlayer, 255, 0, 0 ) -- If so, we'll output it
	else -- Anything else (if it's not)
		outputChatBox ( "The taxi has not blown.", thePlayer, 255, 0, 0 ) -- If not, we'll output that instead
addCommandHandler ( "taxi", checkTaxi ) -- Make it check when somebody types "/taxi"

See Also