IsTrainDerailed
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This function will check if a train or tram is derailed.
Syntax
bool isTrainDerailed ( vehicle vehicleToCheck )
OOP Syntax Help! I don't understand this!
- Method: vehicle:isDerailed(...)
- Variable: .derailed
- Counterpart: setTrainDerailed
Required Arguments
- vehicleToCheck: the vehicle that you wish to check is derailed.
Returns
Returns true if the train is derailed, false if the train is still on the rails
Example
Click to collapse [-]
ExampleThis example lets a player check if the train they're driving has derailed.
function checkDerailed(thePlayer) local theTrain = getPedOccupiedVehicle(thePlayer) if ( theTrain and getVehicleType(theTrain) == "Train" ) then --is the player in a vehicle and is it a train? if ( isTrainDerailed(theTrain) ) then --is the train derailed? outputChatBox("Your train is derailed", thePlayer, 255, 255, 0) --outputs a message else outputChatBox("Your train is not derailed", thePlayer, 0, 255, 0) --outputs a message end end end addCommandHandler("checkTrain", checkDerailed) --adds the command handler
See Also
- addVehicleSirens
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getModelHandling
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleRespawnPosition
- getVehicleRespawnRotation
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehiclesOfType
- getVehicleTowedByVehicle
- getVehicleTowingVehicle