GetVehicleOverrideLights
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This function is used to find out the current state of the override-lights setting of a vehicle.
Syntax
int getVehicleOverrideLights ( vehicle theVehicle )
OOP Syntax Help! I don't understand this!
- Method: vehicle:getOverrideLights(...)
- Variable: .overrideLights
- Counterpart: setVehicleOverrideLights
Required Arguments
- theVehicle: the vehicle you wish to retrieve the override lights setting of.
Returns
Returns an integer value: 0 (No override), 1 (Force off) or 2 (Force on).
Example
This example will toggle the car lights on and off for a player's vehicle
function vehicleLights ( source ) local theVehicle = getPlayerOccupiedVehicle ( source ) -- get the player's vehicle if ( theVehicle ) then -- if he was in one if ( getVehicleOverrideLights ( theVehicle ) ~= 2 ) then -- if the current state isnt 'force on' setVehicleOverrideLights ( theVehicle, 2 ) -- force the lights on else setVehicleOverrideLights ( theVehicle, 1 ) -- otherwise, force the lights off end end end addCommandHandler ( "vehiclelights", vehicleLights )
See Also
- addVehicleSirens
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getModelHandling
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleRespawnPosition
- getVehicleRespawnRotation
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehiclesOfType
- getVehicleTowedByVehicle
- getVehicleTowingVehicle