ToggleVehicleRespawn
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This function toggles whether or not the vehicle will be respawned after blown or idle.
Syntax
bool toggleVehicleRespawn ( vehicle theVehicle, bool Respawn )
OOP Syntax Help! I don't understand this!
- Method: vehicle:toggleRespawn(...)
Required Arguments
- theVehicle: The vehicle you wish to toggle the respawning of.
- Respawn: A boolean determining if the vehicle will respawn or not.
Returns
Returns true if the vehicle was found and edited.
Example
This example defines a console command that will disable respawning for the vehicle that the player is currently in.
function doNotRespawn ( thePlayer ) local theVehicle = getPlayerOccupiedVehicle ( thePlayer ) if ( theVehicle ) then toggleVehicleRespawn ( theVehicle, false ) -- tell the server not to respawn this vehicle end end addCommandHandler("donotrespawn", doNotRespawn)
See Also
- addVehicleSirens
- addVehicleUpgrade
- attachTrailerToVehicle
- blowVehicle
- createVehicle
- detachTrailerFromVehicle
- fixVehicle
- getModelHandling
- getOriginalHandling
- getTrainDirection
- getTrainPosition
- getTrainSpeed
- getVehicleColor
- getVehicleCompatibleUpgrades
- getVehicleController
- getVehicleDoorOpenRatio
- getVehicleDoorState
- getVehicleEngineState
- getVehicleHandling
- getVehicleHeadLightColor
- getVehicleLandingGearDown
- getVehicleLightState
- getVehicleMaxPassengers
- getVehicleModelFromName
- getVehicleName
- getVehicleNameFromModel
- getVehicleOccupant
- getVehicleOccupants
- getVehicleOverrideLights
- getVehiclePaintjob
- getVehiclePanelState
- getVehiclePlateText
- getVehicleRespawnPosition
- getVehicleRespawnRotation
- getVehicleSirenParams
- getVehicleSirens
- getVehicleSirensOn
- getVehiclesOfType
- getVehicleTowedByVehicle
- getVehicleTowingVehicle