AddTableChangeHandler: Difference between revisions
		
		
		
		
		
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     for word in tablename:gmatch("[^%.]+") do  |      for word in tablename:gmatch("[^%.]+") do  | ||
        i = i + 1  | |||
         parts[i] = word  |          parts[i] = word  | ||
     end  |      end  | ||
Revision as of 03:20, 12 April 2024
| Important Note: do not use this function for local variables | 
This function monitors the changes of a table
Syntax
bool addTableChangeHandler(string tablename, function func)
Arguments
- tablename: The variable table name.
 - func: The function.
 
Returns
The func returns 5 arguments the tablename, the table, the key, the old value and the new value.
Code
Example
Config = {}
Config.player = {}
addCommandHandler('smoney',
	function()
		Config.player.money = math.random(999)
	end
)
addChangeHandler('Config.player',
	function(name, table, key, old, new)
		print(('tablename: %s | key: %s | Old: %s | New: %s'):format(tostring(name), tostring(key), tostring(old), tostring(new)))
	end
)
Config.player.money = 1
Config.player.money = 50
Author: ClawSuit
See Also
Table functions
- addTableChangeHandler » This function monitors the changes of a table.
 - pairsByKeys » This function sort pairs table.
 - rangeToTable » This function converts a string range to a table containing number values.
 - setTableProtected » This function protects a table and makes it read-only.
 - setTableToSql » This function is used to save the table in the database (sql).
 - Sort_Functions » These functions are able to sort your tables by a key.
 - getKeyFromValueInTable » This function returns the key of the specified value in a table.
 - getTableFromSql » This functionality is used to obtain saved tables using the function (SetTableToSql ).
 - isValueInTable » This function returns true if the value exists in the table, false if the value does not exist in the table.
 - table.compare » This function checks whether two given tables are equal.
 - table.copy » This function copies a whole table and all the tables in that table.
 - table.deepmerge » This function deep merges two tables. Every nested table will be correspondingly merged.
 - table.element » This function returns a new table with only userdata content.
 - table.flip » This function returns the table from the last value to the first value, such as reflection.
 - table.getRandomRows » This function returns random rows from table.
 - table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
 - table.merge » This function merges two or more tables together.
 - table.random » This function retrieves a random value from a table.
 - table.removeValue » This function removes a specified value from a table.
 - table.size » This function returns the absolute size of a table.
 - table.flatten » This function converts a nested table into a flattened table with concatenated keys.
 
ACL functions
- aclGroupClone » This function clone a group to another group with/without ACLs and/or objects.
 - renameAclGroup » This function gives an existing ACL group a new name.
 - getPlayersInACLGroup » This function returns all players in an ACL group.
 - isPlayerInACL » This function checks if a player element is in an ACL group.
 
Account functions
- getPlayerFromAccountName » This function is used to obtain a player by the name of his account.
 - isPlayerAccount » This function checks if the account is a valid player account (account exists and is not a guest account)
 
Camera functions
- smoothMoveCamera » This function allows you to create a cinematic camera flight.
 - sCamera » The function creates a speed camera in-game, fines speeding vehicles, and notifies the driver and take money from player based on vehicle speed.
 
Colshape functions
- createGarageColShape » This function creates a collision shape from the specified garage.
 
Cursor functions
- getCursorMovedOn » This function checks in which way the cursor is currently moving.
 - setCursorCenteredOnRectangle » This functions will center the cursor inside a rectangle.
 
Drawing functions
- dxDrawAnimWindow » This function draws an animated 2D window on the screen.
 - dxDrawBorderedRectangle » This is a function that will create a bordered rectangle.
 - dxDrawBorderedText » This is a function that will create a bordered text.
 - dxDrawDashedLine » This function draws a line with dashes.
 - dxDrawEditbox » This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
 - dxDrawGifImage » This function simulates the effect of a GIF image by using image sprites in 2D.
 - dxDrawImage3D » This function draws a 3D image in GTA world.
 - dxDrawImageOnElement » This function draws an image on any element.
 - dxDrawLinedRectangle » This is a function that will create a rectangle outline with dx lines.
 - dxDrawLoading » This function draws a loading bar on the screen.
 - dxDrawOctagon3D » This function creates a 3D Octagon
 - dxDrawPolygon » This function draws a custom polygon on the screen.
 - dxDrawProgressBar » This function simulates a progress bar drawed using DirectDraw.
 - dxDrawRectangle3D » This function draws a 3D rectangle in GTA world.
 - dxDrawRectangleOnPlayer » This function draws a 3D rectangle above the player.
 - dxDrawRing » This function draws a ring with dx lines.
 - dxDrawRombo » This function creates a Rhombus.
 - dxDrawSprite » This function draw a sprite in the 3D world.
 - dxDrawTextOnElement » This function draws a text on any element.
 - dxDrawTextOnRectangle » Esta funcion crea un rectangle con un texto dentro.
 - dxDrawTriangle » This is a function that will create a triangle with dx lines.
 - dxDrawBordered3DLine »This function creates a bordered area with 3D dx lines.
 - dxFade » This function fade-in or fade-out any dxDraw by gradually changing its alpha value.
 - dxGetFontSizeFromHeight » This function calculates the font size from given height.
 - dxGetRealFontHeight » This function calculates the height of a font.
 - wordWrap » This function breaks a long string into a table of separate lines limited to a specific length in pixels, for drawing separately.
 - CreateRectangle3D » This is a function that will create a 3d rectangle on the player screen.
 - getScreenStartPositionFromBox » This function helps with getting the correct position for your dx-effects.
 
Effects functions
- attachEffect » This function allows you attach an effect to an element.
 - setScreenFlash » This function will make the screen flash(like a screenshot).
 
Element functions
- autoAttach » This function attaches one element into another at the same position and rotation they are.
 - attachElementToBone » This function allows you to attach an element to ped bone accurately using new bone functions.
 - getElementDirectionCardialPoint » This function returns the direction of the element according to the wind rose.
 - getElementSpeed » This function returns the specified element's speed in m/s, km/h or mph.
 - getElementUsingData » This function returns table elements that contains the elements data with the given key and value.
 - getElementZoneFullName » This function allows you to retrieve the zone full name of a element.
 - getElementsInDimension » This function returns a table of elements that are in the specified dimension.
 - getElementsWithinMarker » This function returns a table of elements that are within a marker's collision shape.
 - getNearestElement » This function returns the nearest element (of a specific type) to a player.
 - getPositionInFrontOfElement » This function returns position in provided distance away from element, including element's rotation.
 - isElementInAir » This function checks if an element is in air or not.
 - isElementInPhotograph » This function checks if an element is in the player's camera picture area.
 - isElementInRange » This function allows you to check if an element's range to a main point is within the maximum range.
 - isElementMoving » This function checks if an element is moving.
 - isElementPlayer » This function checks whether the element is a player or not.
 - isElementWithinAColShape » This function checks if an element is within a collision shape element.
 - multi_check » This function checks one element to many, handy and clean.
 - setElementSpeed » This function allows you to set the speed of an element in kph or mph units.
 - getElementResourceName » This function returns the name of the resource that created an element.
 
Events
- onClientPlayerTimeChange » This code implements an event that is triggered when the player's real time change.
 - onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map.
 - onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.
 
Input functions
- bindControlKeys » This function allows you to bind each key bound to a control individually. Doing this bypasses a little MTA restriction.
 - unbindControlKeys » This function allows you to unbind each key bound to a control individually. Use this function with bindControlKeys.
 - getBoundControls » This function returns a table of control names that are bound to the specified key.
 - isCommandHandlerAdded » This function allows you to check if a command is added or not in the respective resource.
 
Data functions
- levenshtein » This function can be used to calculate the Levenshtein distance between two strings.
 - gregorianToJalali » This function converts gregorian date to jalali/shamsi date.
 - byte2human » This function converts an integer (number of bytes) into a human-readable unit.
 - capitalize » This function capitalizes a given string.
 - convertDate » This function converts date to another look.
 - convertServerTickToTimeStamp » This function converts server ticks to a unix timestamp.
 - convertTextToSpeech » This function converts the provided text to a speech in the provided language which players can hear.
 - findRotation3D » This function takes two sets of XYZ coordinates. It returns the 3D direction from point A to point B.
 - findRotation » This function takes two points and returns the direction from point A to point B.
 - formatDate » This function formats a date on the basis of a format string and returns it.
 - formatNumber » This function formats large numbers by adding commas.
 - generateRandomASCIIString » This function returns a random string which uses ASCII characters.
 - generateString » This function generates a random string with any characters.
 - getAge » This function calculates the age of a given birthday.
 - getDistanceBetweenElements » Returns the distance between two elements.
 - getDistanceBetweenPointAndSegment2D » This function takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.
 - getEasterDate » This function returns easter date monthday and month for a given year.
 - getElementRelatedAngle » This function returns the related angle between one element to another. This is useful to check which side an element is to another.
 - getFreeDimension » This function get free dimension.
 - getOffsetFromXYZ » This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.
 - getPointFromDistanceRotation » This function finds a point based on a starting point, direction and distance.
 - getRealMonth » This function returns the current month name
 - getRGColorFromPercentage »This function returns two integers representing red and green colors according to the specified percentage.
 - getScreenRotationFromWorldPosition » This function returns a screen relative rotation to a world position.
 - getTimestamp » This function returns the UNIX timestamp of a specified date and time.
 - getServerAveragePing » This function gets average players ping.
 - gradientString » This function transforms a string in a new coloured gradient string.
 - hex2rgb » This function convert hex to rgb.
 - hexColorToRGB » This function convert hex string/number to RGBA values.
 - isLeapYear » This function returns a boolean representing if a given year is a leap year.
 - isValidMail » This function checks whether a provided e-mail string is valid.
 - removeHex » This function is used to remove hexadecimal numbers (colors, for example) from strings.
 - RGBToHex » This function returns a string representing the color in hexadecimal.
 - RGBToHSV » This function convert RGB to HSV color space.
 - RGBToDecimal » This function convert RGB to Decimal color.
 - secondsToTimeDesc » This function converts a plain seconds-integer into a user-friendly time description.
 - string.count » This function counts the amount of occurences of a string in a string.
 - string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
 - string.insert » This function inserts a string within another string at a given position.
 - splitMultiple » This function improves the split function so that multiple characters can be used as the split at character.
 - switch » This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.
 - tocolor2rgba » This function convert tocolor to rgba.
 - toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used client-side.
 - var dump » This function outputs information about one or more variables using outputConsole.
 - wavelengthToRGBA » This function converts a physical wavelength of light to a RGBA color.
 - fixPersianString » This function returns a fixed sorted bilingual RTL for strings consisting of Farsi/Arabic and English.
 - getColorName » This function retrieves the nearest color name for a given RGB value using an online API.
 
GUI functions
- centerWindow » This function centers a CEGUI window element responsively in any resolution.
 - isMouseOnGUICloseButton » This function allows you to check whether the mouse cursor/pointer is within a gui-window's native close button.
 - isMouseOnGuiElement » This function allows you to check whether or not your mouse is over a specific gui element, this is especially useful if the gui element has a parent.
 - guiMoveElement » This function moves guiElement by/like using moveObject.
 - guiSetStaticImageMovable » This function allows you to move a static image like a gui window.
 
Comboboxes
- guiComboBoxAdjustHeight » This function adjusts a CEGUI combobox element to have the correct height.
 
Gridlists
- convertGridListToText » This function converts grid list contents to text.
 - getGridListRowIndexFromText » This function returns the GridList row index from the specified text.
 - guiGridListAddPlayers » This function add all online players to a grid list.
 - isTextInGridList » This function checks if some text exist or not in the GridList.
 - guiGridListGetColumnIDFromTitle » This function gets a gridlist's column ID from the column title.
 - guiGridListGetSelectedText » This function returns a string containing the inner text of a selected gridlist item.
 - guiGridListSetColumnNonSortable » This function makes a gridlist column become non-sortable.
 
Labels
- guiLabelAddEffect » This function add an effects to the gui-label like (shadow, outline).
 
Marker functions
- createMarkerAttachedTo » This function creates a marker that is attached to an element.
 
Math functions
- reMap » Re-maps a number from one range to another.
 - math.clamp » This function returns the number between range of numbers or it's minimum or maximum.
 - math.getBezierPoint » Get N-th order bezier point.
 - math.hypot » This function returns the Hypotenuse of the triangle given by sides x and y.
 - math.isPointInPolygon » Check if point is inside polygon or not.
 - math.lerp » Get val between two integer.
 - math.percent » This function returns a percentage from two number values.
 - math.polygonArea » Compute area of any polygon.
 - math.randomDiff » Generates a pseudo-random integer that's always different from the last random number generated.
 - math.rotVecToEulerAngle » Rotation Vector To Euler Angle
 - math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
 - mathNumber » This function is a workaround for the client-side floating-point precision of 24-bits.
 - math.percentProgress » Returns a percentage progress from two specific values.
 - math.average » This function returns the simple arithmetic mean of multiple numbers.
 - math.absin » This function returns a formula representing the just positive half of a sine wave.
 
Map functions
- assignLod » This function lets you conveniently generate and apply a LOD model to a mapping object.
 - getWorldPositionFromMapPosition » This function converts an F11 map position to world position.
 - getClosestPoint » This function finds the closest point from a given element to a list of points in 2D space.
 
Ped functions
- getAlivePlayersInTeam » This function returns a table of the alive players in a team.
 - getGuestPlayers » This function gets a players not login or players Guest .
 - getOnlineAdmins » This function returns a table of all logged-in administrators.
 - getPedEyesPosition » This function allows you to get peds eyes position.
 - getPedGender » This function allows you to get peds their gender.
 - getPedMaxHealth » This function returns a pedestrians's maximum health by converting it from their maximum health stat.
 - getPedMaxOxygenLevel » This function returns a ped's maximum oxygen level by converting it from their maximum underwater stamina stat.
 - getPedWeaponSkill » This function returns a ped's corresponding weapon skill level name.
 - getPedHitBone » This function gets the approximate number of the bone where the ped is hit.
 - getPlayerFromNamePart » This function returns a player from partial name.
 - getPlayerFromSerial » This function returns a player from their serial.
 - getPlayersByData » This function returns a table of players that have the specified data name.
 - getPlayersInPhotograph » This function returns a table of all players in photograph.
 - getPlayersInVehicles » This function returns a table of the players insides vehicles from a specified dimension.
 - getPlayerNameFromID » This function will get the player name from the ID element data.
 - isPedAiming» This function checks if a pedestrian is aiming their weapon.
 - isPedAimingNearPed » This is similar to isPedAiming but uses a colshape to be more precise.
 - isPedDiving » This feature checks that pedestrian is diving in the water.
 - isPedDrivingVehicle » This function checks if a specified pedestrian is driving a vehicle.
 - isPedNearbyWall » This function checks if player/ped is nearby a objects like buildings or walls.
 - isPlayerInTeam » This function checks if a player is in a specified team.
 - setPedAttack » This function will make a ped attack a specified target.
 - setPedFollow » This function will make a ped follow a specified target.
 - isPedFalling » This function checks if the player/ped is falling from a high place.
 
Player functions
- countPlayersInRange » This function returns the number of players that are within a certain range of the specified coordinates.
 - getPlayerPreviousAndNextWeapon » This function returns the player previous and next weapon.
 - getPlayersInRange » This function make a table of players within certain range.
 - isPlayerActuallyInVehicle » This function checks if a player is actually in a vehicle instead of just in the process of entering.
 - isPlayerHitByVehicle » This function cancels event when a element is hit by a vehicle.
 - toggleAllVehicleControls » This function toggles all vehicle controls for a player on or off based on the provided boolean value.
 
Resource functions
- getResourceScripts » This function returns a table of the resource scripts.
 - getResourceSettings » This function returns a table of the resource settings.
 - getResourceSize » This function returns the size of a specified resource in kB(kilobyte)
 - refreshResource » This function refreshes your resource if you changed any of the files
 - setResourcePriority » This function set resource download priority group.
 
Sound functions
- isSoundFinished » This function checks if a sound element has finished.
 - stopSoundSlowly » This function stop your sound element slowly.
 
Browser functions
- playVideo » This function plays a video on the screen.
 
Team functions
- getTeamFromColor » This function returns a team element by the specified color.
 - getTeamWithFewestPlayers » This function returns a team element with least players of all the specified teams.
 
Vehicle functions
- findEmptyCarSeat » This function finds you the first empty seat in a vehicle.
 - getNearestVehicle » This function gets the nearest vehicle to the specified player in a specified distance.
 - getRandomVehicle » This function gets a random vehicle.
 - getValidVehicleModels » This function returns a table of all valid vehicle models.
 - getVehiclesCountByType » This function returns the amount of vehicles by the given type as an integer value.
 - getVehicleTurnVelocityCenterOfMass» This function gets a vehicle's turn velocity relative to the vehicle's center or mass.
 - isVehicleDoubleExhaust » This function checks is exhaust vehicle double.
 - isVehicleEmpty » This function checks whether a vehicle is empty.
 - isVehicleOccupied » This function checks if a specified vehicle is occupied.
 - isVehicleOnRoof » This function checks whether vehicle is on roof.
 - isVehicleOnFire » This function checks if the vehicle is on fire or not.
 - isVehicleReversing » This function checks if a specified vehicle is moving backwards.
 - isVehicleUpgraded » This function checks is vehicle upgraded by upgrade ID.
 - setVehicleGravityPoint » This function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
 - setVehicleTurnVelocityCenterOfMass » This function sets a vehicle's turn velocity relative to the vehicle's center or mass.
 - setVehicleHandlingFromText » This function sets a vehicle's handling from text.
 - setVehicleWheelModel » This function changes the wheel model of the informed vehicle.
 
Weapon functions
- getJetpackWeaponsEnabled » This function returns a table of enabled weapons usable on a jetpack.
 
Object functions
- getDynamicDoorObjectOpenRatio » This function tells you how open a dynamic door is in a range from 0 to 1.
 - isElementObject » This function tells you if an element is an object or no.
 
XML functions
- getXMLNodes » This function returns all children of a XML node.
 
Engine functions
- engineGetCOLsFromLibrary » This function gets the collision data from the col library.
 - engineLoadIMGContainer » This function loads the IMG container.
 
Utility
- animate » This function allows you to use interpolateBetween without render event and easily used.
 - callClientFunction » This function allows you to call any client-side function from the server's side.
 - callServerFunction » This function allows you to call any server-side function from the client's side.
 - check » This function checks if its arguments are of the right type and calls the error-function if one is not.
 - checkPassiveTimer » This function allows you to use passive timers in your conditions. For example you want to prevent players repeatedly using a command.
 - coroutine.resume » This function applies a fix for hidden coroutine error messages.
 - compact » This function create table containing variables and their values.
 - createDirectory » This function creates a directory in the resource's file system.
 - getBanBySerial » This function returns the ban if the serial is banned.
 - getBanFromName » This functions returns the ban of the given playername.
 - getCurrentFPS » This function returns the frames per second at which GTA: SA is running.
 - getSkinNameFromID » This function returns the name of the skin from the given id.
 - IfElse » This function returns one of two values based on a boolean expression.
 - isLastExecuteInTimer » This function check if the execute is the last execute in the timer.
 - isMouseInCircle » This function checks if a cursor position is in circular area or not.
 - isMouseInPosition » This function allows you to check whether the mouse cursor/pointer is within a rectangular position.
 - iterElements » This function returns a time-saving iterator for your for-loops.
 - PlotTrajectoryAtTime » Calculate projectile/water trajectory.
 - preprocessor » This function allow you to use gcc macros.
 - vector3:compare » This method checks whether two vectors match, with optional precision.
 - svgCreateRoundedRectangle » This function creates a rectangle with rounded edges.
 - debounce » This function is removing unwanted input noise.
 - listAllFiles » This function lists all files and subdirectories within a given directory and its subdirectories.
 - dumpdelete » This function recursively deletes elements inside a table, destroying elements like vehicles, peds, or killing timers.
 - isEventHandlerAdded » This function checks whether a specific event handler has already been added to an element.
 
String functions
- string.endsWith » This function checks if a string ends with other string.
 - string.startsWith » This function checks if a string starts with other string.
 - string.repetition » This function repeats a substring n times.