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Main Additions
- Major bandwidth usage reductions
- Ability to replace ped models
- Ability to replace weapon models
- Threaded database access functions
- Custom weapon stats
- Synced and controllable vehicle variants
- Improved bullet accuracy synchronization
Client
New Functions
New Events
Changes
- Major reduction in download when playing
- Ability to replace ped models
- Ability to replace weapon models
- Added anisotropic filtering option
- Added grass toggle option
- Fixed long vehicles controlled by remote clients sometimes shake weirdly
- New client command 'serial' to get ones serial
- Added 'showcol' command to see colshapes if setDevelopmentMode is set
- New map image in F11
- Added opacity keys to radar map and reduced its memory usage
- Improved bullet accuracy synchronization
Server
New Functions
New Events
Changes
- Major reduction in bandwidth upload usage
- Updated createResource and Fixed copyResource
- Added basic backup of some server files
- Added option to log database queries to a file
- Added reconnect option to redirectPlayer
- Synchronized vehicle variants
- Various optimizations and stability improvements
- Added glitch "highcloserangedamage" to enable/disable extreme close range damage to the glitch functions.
- Added 'enablesd' server option for competitive gamemodes
- Various resource optimizations
- Threaded pure sync to reduce lag in busy servers
- Upgraded Raknet and sqlite
Resources
- Scoreboard updated to use dxscoreboard resource
- Parachute and scoreboard have been optimized
- Added fastrope resource
Editor