Changes in 1.3.3
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MTA:SA Releases | Changelog Pages |
---|---|
1.0 | 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4 |
1.1 | 1.1.0 • 1.1.1 |
1.2 | 1.2.0 |
1.3 | 1.3.0 • 1.3.1 • 1.3.2 • 1.3.3 • 1.3.4 • 1.3.5 |
1.4 | 1.4.0 • 1.4.1 |
1.5 | 1.5.0 • 1.5.1 • 1.5.2 • 1.5.3 • 1.5.4 • 1.5.5 • 1.5.6 • 1.5.7 • 1.5.8 • 1.5.9 |
1.6 | 1.6.0 • 1.6.1 |
Main Additions / Changes
- Anti-cheat updates
- Optimized streamer to work better with complex maps
- Smoothed fonts when scaling chat box
- Added option to scale HUD elements correctly for widescreen
- Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA
- Better compatibility with NVidia Optimus laptops
- Improved server performance
- Updated our Audio Library to the latest version to improve some of our sound functions specifically beat detection and prevent crashes caused by calling getSoundMetaTags
Client
New Functions
New Events
Changes / Bug Fixes
- Optimized streamer to work better with complex maps
- Smoothed fonts when scaling chat box
- Added option to scale HUD elements correctly for widescreen
- This might cause your UI elements to scale incorrectly if they are based on the SA HUD positions this can be fixed with dxSetAspectRatioAdjustmentEnabled
- Added option to disable OS and graphic driver 'tweaks', as they can interfere with MTA
- Better compatibility with NVidia Optimus laptops
- Fixed GUI window remaining when you disconnect while starting local server
- Fixed GUI labels sometimes blocking input
- Fixed a crash on disconnect
- Fixed setVehicleLandingGearDown not working sometimes
- Added reassuring animation during periods of no input response
- Fixed stability errors (random texture swapping/assertions) after alt+tab
- Fixed some texture replace errors
Server
New Functions
New Events
- None yet
Changes / Bug Fixes
- Fixed incorrect server side vehicle engine state when driver warped in
- Fixed onPlayerQuit event not being triggered on shutdown
- Fixed serverside toggleAllControls()
- Improved server performance
- by caching player weapon range
- by reducing the amount of redundant data sent to the network thread
- Added CSimPedTaskPacket for better hit anim sync
- Fixed an issue with weapon ammo getting out of sync
- Sped up server scripts by optimizing ACL checks
- Fixed some desyncs in unoccupied vehicle sync (engine, derailed, in-water state)
- Fixed Get/SetMatrix rotation order for streamed out objects
- Fixed Linux compile issues
- Fixed crash in ReApplyMoveAnims
- Fixed setElementPosition for players vehicle causing freeze for few seconds
- Fixed getPedTotalAmmo sometimes returning 0 while player is aiming on Slot 8
- Fixed onPlayerDamage having wrong parameters if source on vehicle
- Fixed getVehicleSirens on a sandking (495) crashing the server immediately
- Fixed onPlayerQuit not calling on shutdown
- Fixed setJetpackWeaponEnabled() not working disabling jetpack weapons
- Sped up server scripts slightly
- Miscellaneous server optimizations
Resources
- [voice] Fixed voice icon not disappearing for other players after the speaking have been stopped (ccw)
- [acpanel] Added acpanel
- [admin] Fixed 'Set Team' button
Editor
- None yet
Extra information
More detailed information available on Bug tracker Changelog and Google Code repositories: