Difference between revisions of "GuiComboBoxAddItem"

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m (Example: Text isn't defined, and value should be there.)
(Example)
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This Example will add an item to comboBox when player use command ''addItem'' followed by the value of the item.
 
This Example will add an item to comboBox when player use command ''addItem'' followed by the value of the item.
 
<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
addCommandHandler("addItem",
+
addCommandHandler("addItem", function (command, value)
function (command, value)
+
    guiComboBoxAddItem(comboBox, value)
 
+
    outputChatBox("Item with text " .. value .. " has been added!")
guiComboBoxAddItem(comboBox, value)
 
outputChatBox("Item with text " .. value .. " has been added!")
 
 
 
end)
 
end)
 
</syntaxhighlight>
 
</syntaxhighlight>

Revision as of 18:45, 9 May 2018

Adds an item to a combobox.

Syntax

int guiComboBoxAddItem( element comboBox, string value )

Required Arguments

  • comboBox: The combobox you want to add a row to
  • value: The text that the item will contain.

Returns

Returns the item ID if it has been created, false otherwise.

Example

This Example will add an item to comboBox when player use command addItem followed by the value of the item.

addCommandHandler("addItem", function (command, value)
    guiComboBoxAddItem(comboBox, value)
    outputChatBox("Item with text " .. value .. " has been added!")
end)

See Also

General functions

Browsers

Buttons

Checkboxes

Comboboxes

Edit Boxes

Gridlists

Memos

Progressbars

Radio Buttons

Scrollbars

Scrollpanes

Static Images

Tab Panels

Tabs

Text Labels

Windows